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EggMan28

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A member registered Aug 06, 2020 · View creator page →

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Thanks for the feedback ! Much appreciated !

More info in post above. Alt-H was what we used to make it work previously. Let us know if that no longer works.

For anyone that wants to view these AR experiences outside of those wayspots, here's a version that allows them to be viewed anywhere - https://slozzie.8thwall.app/vivid-ar-models

Thanks for the support ! I still haven't worked out a good hover flight model but let me know what you think of my hacky attempt with the MF - https://flightsim-squadron.itch.io/x-wing/devlog/482963/millennium-falcon-custom...

It's Australian Civil Air Patrol - Aviation Search and Rescue, Not for Profit, Aviation Based Search and Rescue, Aviation Search and Rescue (auscap.org.au) I made a scenery mod to show some folks there the concept of using Flight Sim for training observers to do visual spotting of something custom I added during a flight for search missions.  
Demo video (1) F35 - custom scenery at Warragamba Dam in Microsoft Flight Simulator - YouTube

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Amazing game and the Linux version works great on Steam Deck !

Recorded some gameplay footage to simulate what the experience is like with AR glasses (Rokid Air) - 

Thanks and much appreciated !

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I just added a pretty janky "Thunder Fighter" to https://eggman28.itch.io/flight-sim-star-wars-ships:-)

Hi, I'm using Blender with the MFS gltf export plug-in.

Awesome formation flying !

Appreciate the support, thanks !

Made a rough Android port here - https://eggman28.itch.io/n1-geographic-adventures/devlog/357978/added-touch-cont...

This is amazing and thanks for sharing your awesome demo and source code ! I made some tweaks to support flying with a game controller, changed the plane for fun and tried a rough Android port too - https://eggman28.itch.io/n1-geographic-adventures

JonX has great tutorial videos on this - https://www.youtube.com/playlist?list=PLyYr3KUdmxeDyLrgAsObk92jV3XoOsqNy

Thanks for sharing that link ! That looks awesome and will add to my to list. It's more than a 2 min job but it's worth it :-)

Thanks for the feedback !

That's an awesome model but it's not downloadable unfortunately. Have used another model and customized it a bit - more info at https://flightsimsquadron.com/2022/02/09/updated-naboo-starfighter-with-passenge...

Yeah no landing gear for now. Are you able to fly it yet ?

Here you go :-) https://flightsim-squadron.itch.io/flightsim-aircraft/devlog/347661/t-38

Cool ! Did a search and found this - https://sketchfab.com/3d-models/northrop-t-38-talon-d5d22b4b37944f0e9bb1e77ede02... - it won't have a working cockpit and be an exterior flyer mainly, like the A-10 that was just added.

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Been wanting to update that for awhile now. Updated now :-) https://flightsim-squadron.itch.io/flightsim-fantasy/devlog/344794/updated-porco...

Some more tips here if you need help with that - https://flightsimsquadron.com/2020/10/22/mod-installation-troubleshooting-tips/

Thanks for sharing the video and linking to the mod !

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adb shell getprop debug.oculus.experimentalEnabled returns 1 for me. Are you on v34 and is your Passthrough working OK ? I tried turning Space Sense on and off but didn't change Passthrough for me.

Also posted a thread here to get wider input - https://www.reddit.com/r/OculusQuest/comments/qleyvi/v34_passthrough_api_stopped...

Not sure if just me but I noticed I don't see Passthrough any more and noticed I'm on v34 now. Ran "adb shell setprop debug.oculus.experimentalEnabled 1" again but still don't see Passthrough. It was working fine last night (assume I was still on v33 then and it updated overnight)

Also co-incidentally, I'm currently working on this for a Halloween Game Jam at work where I also wanted to do something with AR Passthrough but I picked cute over horror :-) 

Let me know if you'd like to collaborate on something in this space together :-)

Awesome experience ! Made a recording in office with it using scrcpy app running on laptop that the Quest was connected to. Easier than holding camera to lens but Quest needs to be connected to the laptop though.

Thanks for the feedback and support ! Yeah, we noticed that the environmental occluder we use for rain effects has made cockpits super blurry. We'll work to remove that as a workaround and post an update when done.

Awesome video ! Much appreciated !

https://flightsim-squadron.itch.io/macross

It's for Airwolf fans as that its lair was a volcano in the TV show :-) In Monument Valle

Appreciate the support too!

Uploaded fixed version now !

Just updated on flightsim.to too.

I wasn't even sure if my Ultraman in SF scenery would work with the current patches. Had a look and it seems to work for me. I moved him to face off on a more awesome Godzilla mod at the Golden Gate Bridge. Details in link in this video :-)

Ah OK. Have just updated it with the previous engine and flight model files it used to have now.

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Thanks for letting us know about that. Just updated it now.