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A member registered Apr 26, 2021 · View creator page →

Creator of

Recent community posts

Well done on winning - great article too!

(2 edits)

Great Idea - I need help being accountable!

I plan to use the time to continue working on my GMTK 2024 Jam game Trade Trails, I am also between projects as I lose interest or confidence in the project :/

I enjoyed working on this project so I thought why not see what it can become in two weeks.

First on my agenda is to take all of the feedback from the Jam and look to implement what makes sense things like:

  • Lack of a tutorial
  • Pacing issues and balancing
  • More feedback on actions
  • More information about states
  • Easier to find trades
  • General polish
  • Fix several places that need some UX love, sounds and polish

Planned General game changes

  • Remove trade distance limit/upgrades - this was unfun and wasted the mechanic
  • Rework hazards to make them more interesting
  • Update the upgrade system to make it more engaging and less tedious
  • Planet clusters and new nodes to unlock
  • Basic event system to add trade good price fluctuations
  • New end game rather than a race to X cash

I hope to get a decent feeling prototype with more systems in the game to understand if it is fun or not - with the goal of being a lighter trading game that you can play over a lunch time or over short periods

Thank you to everyone for playing and your amazing feedback it means a lot❤️❤️❤️

Please do add the game to a collection and Follow me on itch for updates and new game releases

I had never heard of slipways before the jam, but other people have said the same - so I am studying it!

Thanks for playing

Yes route management and ship assignment is very irritating - I am currently adjusting the design to stream line things and remove some of the frustration and tedium!

Thank you for your kind words and playing my game!

Thanks for playing and your feedback - yes currently working on removing the tedium for the post jam update!

Yes exactly - thanks for playing!

Big Rat - Dodge Poop rocks!

OMG this is great the art is great the idea is comedy gold and the cutting mechanic and music is simply amazing - Thanks for making me laugh!

(1 edit)

Really cool game - I would like to edit what my critters looked like as it was hard to remember which ones I wanted to delete

I would have liked an evolve button to edit them instead of needing to delete and remake.

The simple behaviour programming was fun as was designing the critters - I would like to see this expanded (perhaps the critters stats are not controlled by the player but rather influenced (food, behaviour, previous generation experience)

The art was great and very unique, really loved the loot - reminded me of cult of the lamb a little.

Was really fun - Good job ❤️

Liked the superliminal  esk gameplay - the execution is a little bit lacking felt like I was stuck on things (physicals materials missing maybe?).

The controls and camera felt clunky and not having the mouse sensitivity whilst playing was PAINFUL!

Hiding the play button was funny, but very odd and confusing.

The art was nice - reminded me of synty stuff!

I was hard to know what to do without referencing your hints so a brief tutorial on this is a mechanic and this is how you use it would be good (or at least some direction on what I am meant to be doing)

Overall I think it looked great - the music didn't fit and I muted the game!

The puzzles were quite fun, if  rather hard to understand at first.

Well done on submitting! 

Scaled up a little fast! :D the clicked didn't really seem to work for me I had to hold to select more troops - fun risk like concept just a little fast in adding more things to worry about :D

Nice use of assets to make something kind of cohesive.

Music and sound fit together too.

Nice entry - well done!

Kinda feels like a rage game :D

The controls felt very frustrating for me as I wanted UIO to scale up and the others to scale done - I get that doesn't help the puzzles, but I kept getting confused and annoyed! 

I really like the abstract art and as others have said the meters didn't fit with that - almost just want a basic bar like in the levels

some of the dark blue elements I was unsure if it was background or foreground.

The controller felt nice, but I almost wanted the jump to go a little further not higher in some places so get more of a precise landing (movement was maybe a little fast for landing on the smaller areas, but that is just maybe me!)

Nice entry!

Hedgehogs were cute - lots of bugs and it was unclear if I should be splitting them up or trying to chain them.

The art and music were nice - but the gameplay felt quite rough.

Fun concept - I didnt really move my goblins at all, it would have been nice to have some reasons to.

It was quite easy to just hit and run enemies (stab whilst running up and down) I never really felt in any danger (maybe that was the serine music :)).

I just took movement speed and nothing could touch me.

Nice use of assets - not sure the music fit but I like the forager vibes.

I would like to see it more frantic and the enemies be much harder to avoid, get stuck etc

Also would like the goblins mechanic to be more of a main feature than set and forget - maybe with injuries etc

Like the concept though well done!

Voice was great - loved the puns

Experience looked great!

As a fun click to hear jokes experience it was dead on.....

Thanks!

Charming game! The UX is great the art is fantastic, all of the cute little animations of them falling over and sliding is adorable!

The gameplay is simple, fun and rewarding!

Maybe add a leaderboard or something next time as i can see this being fun to compete with other scores!

Great job and good entry! 

Was quite confusing to play would have liked to see some upgrade options.

Good use of assets!

It was a little frustrating when a slime went past a tower and you just had to watch it attack your keep. maybe the player getting to rotate the towers would be fun?

Nice entry

Yea could not agree more - there are loads of trades with the smaller size, but they are hard to find and its tedious to find them as you say! 

I am already working on an update to address these issues 

Thanks for playing and I appreciate the feedback ❤️

Nice graphics that could be elevated with some post processing, I hit a few bugs and one crash. (mushrooms went in the water to collect worms).

  • Feedback:
  • Could do with audio.
  • It was hard to select units
  • The was inverted (maybe I am strange)
  • there was not really enough to do with the cute little mushroom folk

Well done on submitting!

Little too trial and error my liking, I get I can be methodical - but it just doesn't feel fun or gamelike.

Feedback:

  • You could improve the UX by being about to just move things around without the judge button and it would make it a little interesting.
  • You could add shapes instead of just blocks of colour to help with accessibility 
  • It needs sounds

I think it's clever and probably interesting to some people.

Good job on submitting

There is currently a max length that is quite small - this has been removed for the Update...

Drawing the routes is a core part of the game to come up with interesting routes and to navigate around the routes that you made.

Thanks for your feedback and thanks for playing❤️

Cool game - liked the cut scene :)

Not 100% sold on the turret mechanic at the start but liked it at the end.

Some of the move item by scaling felt a little cheaty...

The art and sounds were nice and the gameplay was very satisfying.

Overall fun game and could see it being build upon already got decent content to pull from and can see more rules and entities.

Great entry!

Super fun, love the accessibility too.

The next up piece UI is quite hard to read, but other than that the game is great. art is good and the physics is fun to play with.

I want a little more challenge than just build big, but for a jam game its great!

Well done ❤️  

Great use of the theme the art style is simple but useful - I hit a bug on level three where I could not move the crate even though I had all 4 pickups - restarted a few times, then "it just worked".

Level design is good and felt like the game was just getting going when it ended.

Good job and nice entry!

Wow this is hard!

Juggling the block and the movement with the lava.... ARRAGH!

Liked the art, sound was a little loud for me

Controls too a while to get used to and the blocks spawn very fast as soon as you get like 4-5 high, spend more time moving the blocks that I wanted to at the start.

Would have liked simultaneous controls with mouse or something (though it looks like you were going for controller support).

Great entry and great job for just 2 days!

Really cool vibe, love all the scratches on the UI elements.

The wall jump is pretty frustrating to use as sometimes you want to just double jump and it forces you to wall jump.

Managing the movement with the Tetris is difficult to manage - masterable but difficult to do so.

Art is great and the player character is adorable.

Great Entry!

Thanks for playing, Yea working on fixing the how to start and finding good trades for the next update

Thanks, not sure you saved your rating? Added yours to my list to play

Thanks for playing! 

It's great 100% recommended I had it added in like 15 mins!

Thanks for playing and the feedback!

The max route length leads to a poor experience and will be removed.

Hmm I will try to reproduce you issue with the route not spawning... Maybe it was invalid and red so difficult for you to see? Either way I will investigate!

The initial spawn has a trade station that accept scrap and ore. Scrap being a supply good on almost all nearby planets and ored being an unlock but is present on all of the rocky planets. 

But the discovery of these is a poor experience and one that I aim to improve.

Thanks 👍 

This game is great! got to wave 20 to see if any of the weapons I liked more than what I had.

Graphics are nice like the lighting - though the culling can kill the lights behind you :D

Sounds and Music are great how much music is there???? 

Map was quite fun too - wanted a little more in the way of parkour - was hard to jump over things sometimes.

I liked the rogue elements with the perks - but its hard to know what type of gun you have.

Game is crying out for a boss wave to challenge as currently my strat is to:

  1. Run though the enemies as the screen shake of doom happens
  2. Pick up Med kits to get to full
  3. Kill, move, Kill

Its a little to easy to camp on weapons for ammo and having no reload means you can just bullet hose and spam 'R'.

Liked all of the enemy designs - sometimes they can sneak up to you a little too easily :D

Great fun make this into something bigger!

Maps, bosses, weapons, perks and leaderboards 

Great Job! ❤️❤️❤️

Great atmosphere, but ever really felt in danger (I don't play scary games)

Walking speed was painful, but the camera mechanic was great.

Graphics were nice and the mood was on point.

Nice Jam entry

This is a really fun game.

The art is nice and really cohesive and the music and sounds really fit the style.

Its really fun to balance buoyancy and throwing crates at segulls. The limited range for crate was a good idea too, but mostly I could not move as I was stuck in the jumping state.

  • I encountered a few scenarios that might have or not have been meant:
  • I got my boat fully underwater making the seagulls fairly easy to destroy for a while
  • it was hard to place crates under the boat

I made a hover/flying boat which took me up to the sky!


Well done and great job.

Fun idea

Think the background doesn't blend with the card art or the vibe of the music.

Would like to have had some false cards so have some form of challenge as it get progressively easier rather than more difficult (like pairs)

Fun game in card form for young children though.

I like the fact that your bugs are now lore :D

Well done

Really polished and the levels were great.

Some small bits of feedback:

  • if you click on the middle of the screen it restarts the level - I think the menu is not hidden properly
  • playing full screen its quite annoying to aim right as there is limited space for the mouse


Liked this and could see it being a fun mobile game.

Great job and good entry!

Thanks for playing! Glad you enjoyed. Right clicking on routes to remove sounds like a good UX improvement I would worry about panning the camera and break a route though - I will have a play around.

Thanks for you kind words!

I'm a simple man I see a high score and I need to get it.

This game was fun - I didn't realise the scaling mechanic till about 20 mins in......

Feedback:

  • The no fuel sound clips and pops
  • The camera zoom was annoying at times
  • Would be cool to have a speed and movement direction indicator

I would play more of this game - just need more depth and challenge

Really fantastic job!


I think the problem is the the routes snap and it adds extra length invaliding them... Thanks for your feedback!