I played this game for way too long, but manage to make him go bankrupt ! I also “found it funny” :D Impressive work for such a short period of time, there is so much going on, the horses having to follow the path, the randomness in the speed, the cameras, the odds and so on.. Well done really! Loved the sound on the end screens as well (especially the victory end screen).. And some of these names are simply epic :D Was really fun, thank you for the journey into horse betting, didn’t expect to enjoy so much and to end up in front of my computer, supporting stomach or heydhyeydgewedge like a maniac!
Draelent
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Not sure I get the Highscore part. If the longest time is the highscore, you can wait as you want and get a highscore easily? At some point I tried to speedrun the game the other way around, and went down to 4seconds, that was slightly more interesting. You could have a constant decrease in health maybe instead, and focus on a highscore about maximum gold.
Damn that was cool, bravo! Mechanics are great, really clever level design and love the nice touches like the random ivy on block. Amazing, and great work in keeping the player engaged with more challenges, I played from start to finish! Felt like most of the puzzle rooms had only 1 solution, well done for that as well.
Et super que vous ayez aussi exploité les aspects timing et positionnement à un certain point (autour du 24-25 je crois), ca a ramené un peu de renouveau aussi! Félicitations, super concept et excellente réalisation.
Thank you! Yes indeed, we kinda have a double uncertainty with the aim and the zombies moving.. We thought about adding the holding breath, but we didn’t have any button left on a standard mouse… But we just found an idea to still implement it as a reward for multiple headshot in a row (like entering a flow state).. Thanks for the feedback!
Very cool game! A bit hard to grasp at start but then i one-shoted most of the late levels, I’m not sure why. The introduction of new mechanics is well done, but could be slower, but with a higher complexity to force the player into playing several times the levels to really understand the affinity and things that go or don’t go together. On improvement side, the sound of the animation at start is not synchronized for me with the tiles falling, but other than that, I encountered no issue at all. Well done, nicely polished!
Thanks a lot! The systems are indeed (somewhat) all in place, but they basically took me almost 3.5 weeks. I basically didn’t even try the overall game before the very last 2 days of the jam, so I had to rush glueing everything which is why it’s pretty rough in term of balancing, progression and so on… But I’m still working on it!
Really nice puzzle, the difficulty curve was pretty good, except maybe for the last level which was fairly easy with what seemed to be a lot of useless blocks. Also I almost got stuck when you have to combine jumping erasing green while also changing color. It felt a bit too hard to do with that small jump and the small momentum you have. But other than that, nicely crafted!