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Draelent

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A member registered Apr 21, 2020 · View creator page →

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I played this game for way too long, but manage to make him go bankrupt ! I also “found it funny” :D Impressive work for such a short period of time, there is so much going on, the horses having to follow the path, the randomness in the speed, the cameras, the odds and so on.. Well done really! Loved the sound on the end screens as well (especially the victory end screen).. And some of these names are simply epic :D Was really fun, thank you for the journey into horse betting, didn’t expect to enjoy so much and to end up in front of my computer, supporting stomach or heydhyeydgewedge like a maniac!

Nice concept, just need a concrete gameplay loop now, some objective or limitation. Love the visuals!

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Yeah, at some point it definitely hurts, but I went for 1000 health regen, and then I wanted to reach 1 million gold but failed… You could definitely add upgrades and auto clicks and so on, and you could do a nice clicker/incremental game!

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Lol, nice post processing, at some point you cannot see your score… But it’s fine, at that point, score does not matter.. All that matters is speed, just more speeeed!

Damn, 138! Cool game, really fun to try to survive until you spam your gold towards the safe and fail miserably…

That was fun! Love the sounds and visuals! Really nice risk/reward gameplay

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Nice level design! Was fun to get lost in the tiles, really full of life and interesting!

Not sure I get the Highscore part. If the longest time is the highscore, you can wait as you want and get a highscore easily? At some point I tried to speedrun the game the other way around, and went down to 4seconds, that was slightly more interesting. You could have a constant decrease in health maybe instead, and focus on a highscore about maximum gold.

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Damn that was cool, bravo! Mechanics are great, really clever level design and love the nice touches like the random ivy on block. Amazing, and great work in keeping the player engaged with more challenges, I played from start to finish! Felt like most of the puzzle rooms had only 1 solution, well done for that as well.

Et super que vous ayez aussi exploité les aspects timing et positionnement à un certain point (autour du 24-25 je crois), ca a ramené un peu de renouveau aussi! Félicitations, super concept et excellente réalisation.

Cool game, I feel like music does not really fit, but the rest upgrades and so on is nicely done

Funny how we had pretty close ideas! Would’ve love a more clear visual of wins and loss at the slot machine. The music is kinda crazy tho

Nice mood, feels disturbing to sacrifice limbs and everything without knowing why or how.

Wow ! Very nice score!!

It’s coming ! still building, sorry…

Thank you! Yes indeed, we kinda have a double uncertainty with the aim and the zombies moving.. We thought about adding the holding breath, but we didn’t have any button left on a standard mouse… But we just found an idea to still implement it as a reward for multiple headshot in a row (like entering a flow state).. Thanks for the feedback!

Very cool game! A bit hard to grasp at start but then i one-shoted most of the late levels, I’m not sure why. The introduction of new mechanics is well done, but could be slower, but with a higher complexity to force the player into playing several times the levels to really understand the affinity and things that go or don’t go together. On improvement side, the sound of the animation at start is not synchronized for me with the tiles falling, but other than that, I encountered no issue at all. Well done, nicely polished!

Nice puzzle! In bigger grids, it becomes a bit too hard to try to guess which element belong together, I had to switch sometimes to another element with the exact same number&shape&color to complete the sequence, while I had the correct stratey. But other than that it’s really nice!

Nice! found the solution for the last one, but then I cannot retry the game, game is stuck between start and game over.

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:D Loved it! 5 stars in enjoyment and theme!

Awesome, I love the mask breathing effects, combined wit the smooth lerp movement of the player, it feels so good! And these are long seconds ! You’re going too easy on the players ;) Well done!

Nice game! At start I thought it was hard to be precise enough with the LMB, but in fact it works well!

Altho these first levels are fairly easy, it’s still nicely stressfull, especially that bell sound and the overall mood! Well done!

Damn that was so cool! feels responsive and nicely balanced in term of difficulty, good job!

Nice idea! (Small adivce, on the itch page, you might want to remove the “fullscreen” button, and instead, in the “viewport dimension”, add around 30 pixels to the height of your game, so that the unity fullscreen button will appear)

Great game! The attack animation and reactivity are awesome, and the end feels really good! Well done!

Great idea! Maybe telegraphing where the next platform will appear could be nice to help the player

Thank you, and again, to be transparent, my starting point for art are generated AI graphics, which speeds up the process a lot on that side

Thank you so much! Yeah this lock up random bug will definitely be fixed in next version, it happened to many people sadly.. and a tutorial and a better progression system is also on the way..

Thank you, althought to be transparent it’s mostly AI generated graphics which I rework afterwards for consistency and corrections. There was indeed supposed to be a tutorial at some point, but I clearly overscoped a bit and couldnt really finish… Thanks for trying it!

Thanks a lot! The systems are indeed (somewhat) all in place, but they basically took me almost 3.5 weeks. I basically didn’t even try the overall game before the very last 2 days of the jam, so I had to rush glueing everything which is why it’s pretty rough in term of balancing, progression and so on… But I’m still working on it!

Thank you! Yeah I have no idea why the bugs may appear and they are pretty random, so I’m glad you manage had a correct experience!

Thanks a lot for trying it! You can expect a major update in the upcoming weeks, as I had to rush the publishing for the jam. I’m still actively working on it to fix all these issue, make a better progression system with a better balancing, and add the missing features…

Thank you for testing it! Yeah, in addition to the poor balance and the absence of music and sfx, it seems there are still a several major bugs lurking around. I really hoped we’d squashed all the game-breaking ones (like the AI getting stuck)… but it seem like we didn’t, sorry about that…

Yeah, that was not supposed to last too long ;) Thank you!

Really nice puzzle, the difficulty curve was pretty good, except maybe for the last level which was fairly easy with what seemed to be a lot of useless blocks. Also I almost got stuck when you have to combine jumping erasing green while also changing color. It felt a bit too hard to do with that small jump and the small momentum you have. But other than that, nicely crafted!

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I tried to avoid clouds from the beginning, and kept trying for so long! For more almost 10 tries I think, and that game felt so hard, couldnt reach space! It was way easier once I understood that… and that change of color in space was awesome, well done! The sound and music were great too!

Interesting puzzle. The concept is a bit hard to grasp at first, but while I didn’t expect much at start, some thinking was definitely required at some point, well done!

Nice game! movement feels good and responsive, a bit short but it’s fine for the gameplay, and sfx are really nice.

Woah impressive game! I ended up raising the bar, removing most bricks, changing their color and using a very large bar to win! What a nice meta-concept, loved it!

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Nice score!! Yeah I met my usual goal of learning at least one a small thing while developing this game: I implemented object pooling in the process for the bullets, so the performance should be fine indeed..