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doublecrow

119
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A member registered May 10, 2020 · View creator page →

Creator of

Recent community posts

that's nice to hear, thank you!

Thanks!! I really like story-heavy games so that's what I tend to make

I'm so ridiculously enamored with this game. It's fun, colorful, the humor is just right. So good.

hey, thank you so much. this game was very much borne out of my own complicated feelings towards my body (probably that is not surprising). a lot of the time I feel like my body is this separate creature from me that I have to keep alive, and sometimes it hurts me for no reason, and one day it's going to break down and kill me. that all pretty much turned into this game. it really means something to me to have this little glimmer of connection with other people through this game. thank you

Fun game and use of the theme! I was surprised how difficult I found it, but more or less figured out a strategy in the end.

Fun & simple concept executed really well! It was really fun to play. Seems like a real nokia game for sure

Really really fun way to do a 3D game for these restrictions! I really liked this.

This has an awesome atmosphere, and I really like that it looks so different from what I think of as the typical nokia game (not being sarcastic, I really like it!). I had a very difficult time progressing haha, I'm sure I missed some things. But really nice concept

I liked this one a lot. it's fun, straightforward concept with very polished execution.

very cool game, fun and unique concept, being able to see the pictures after is a great touch!

agree with everyone else. having the movement be curved rather than on the usual flat plane is very fun. nice and polished little game!

Thank you!

wow, really fantastic game! I love the atmosphere, the low res, everything, really good stuff

Thank you!

thank you!

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yeah, that is the correct spot. that's really weird, I haven't seen that happen before. :( I'm sorry. are you playing in the browser / on what device? sometimes the browser versions get randomly buggy...

it might also be an issue if you're clicking on a touch screen rather than moving the cursor around, not sure if that's the case

Hi! where are you clicking? It is possible where you clicked is not quite in the right place because the colors move around? You could try going to Settings and turning off Chromatic Aberration to test this out (since then the picture won't move). If you're still definitely clicking in the right place after that, then I'm not sure

Thank you! re: the maze section, is there any particular part of it that stands out as the problem? e.g. I feel like the fourth (zig-zag) one tends to be the issue, maybe I could just edit that one to be easier but leave the rest...?

Ah I understand, no worries. I did take another pass yesterday to reduce the base difficulty of every section, so it should be a little easier now. I'm not willing to remove the startup sequence text entirely since it's relevant to the underlying story but I did shave it down by about 30%. Might do one more update today to further reduce the difficulty.

Thank you! Yeah, I have further reduced the difficulty of several of the sections. I do very much want it to feel like a challenging game, but I don't want it to be horrible. It's a tricky thing to balance since how challenging it will feel is so variable based on the player so hitting that sweet spot is pretty difficult. I balanced it based on my playtesters' feedback, but now that it's getting a wider range of players I am tweaking it some more (and might continue to do so). Thanks for playing and for the comment!

if only there was an option highlighted in bright colors at the top of the game page explaining that the difficulty can be reduced to the point where you will no longer fail sections. oh well.

Thank you!

Hey! So the test framework tells you to terminate the assessment by clicking the button when you see the eye. So if you don't want to end the assessment, maybe don't listen to its advice...

you can also reduce the difficulty in Settings, if needed

Thank you! I did a lot of tweaking around balancing the difficulty, and I fear there are still some parts that may be a little too hard. I tried to balance that with options to reduce the difficulty, since it is meant to feel challenging at times... I'm glad you were able to get through it and that you enjoyed it!

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Thanks for asking! It's not related to the Mandela Catalogue. This is its own thing.

This is not a story-focused game, it's mostly focused on the game mechanic. There is a vague story that is hinted at, but it is minimal.

thank you!

Nice game, very cute, I really like the music in particular

I really enjoyed this!

thanks!

Thank you. And I hope things are going ok for you

thank you!

Thanks very much!

...funnily enough, I hadn't even thought about how similar they are until I saw this comment, but... they kinda are, huh? I guess "unknown force subconsciously compelling you to go to a place and die there" is bouncing around in my head a lot. hmm.

Thanks!

Thank you!

Thanks!

Some of the dialogue differs based on what you choose but it's not a major change. The ending is more or less the same.

In godot it's a control node I made for this that generates NinePatchRects with text labels and the arrow sprites as children. I wrote a dialogue manager class that handles all the dialogue and spawns the UI nodes to show the dialogue

Thank you so much! :)

Thanks! :)