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dobsy

494
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A member registered Oct 18, 2020 · View creator page →

Recent community posts

How do you start this game? There does not seem to be an executable in the zip file.

Still getting a 'failed to parse' error when I side load OggaBogga [MConverter.eu].apk

Hi,

Here is an unlisted YouTube clip of me playing the game where I start to move around without pressing any buttons.

It looks like it can occur when hitting uneven ground (holding nothing) or getting close to an object (crate or barrel) when holding something.

You can still teleport. That is how I managed to get back down to the last room when I previously played it after floating up from the second room.


Could you give me a clue on the second room with the chess board please?

I found 3 books but couldn't make any connection between them and the rows/columns to obtain a number for the door code.

Often I would start moving without touching anything. This would be sideways mostly but occasionally down or up. Going up allowed me to pass through the ceiling and simply walk to the end where the lava room is. I can see that you can flip the stones for some reason but you can simply teleport between the stones and reach the ladder?

A nice game but I couldn't get any further than the grinder. I get the wheel to come down but the metal does not change wherever I put it.

A great game.

I really got into swimming around and finding the pieces.

There was an issue when picking up the scroll in the Captain's Cabin. I had collected a few pieces when I return there. If you then pick up the scroll it says 'Press B to collect' (like the other items) but it doesn't disappear when you do it. It then appears each time you press B when trying to collect further items.

Plus I fell through the ship a few times after climbing back aboard.

The zip file contains the solution rather than an executable.

As I do not have the required Unity dlls, I cannot compile it.

I get a 'Failed to parse APK file' error when I try to side load the apk file on a Quest 2 (and 3).

The hands do not work on the 'apk' version using both Quest 2 and 3. I tried hand tracking but it wants controllers.

The rooms look great and create a nice atmosphere of ancient times as well as being claustrophobic.

I didn't know what an 'amforae' is but guessed it was one of the 'vases' while playing.

Can I have a clue to solve the 'zero swan,  one horse' room? I spent half an hour putting the 4 animal statues in a row and swapping the bulls and deer on the remaining plynths but nothing.

No puedo entender qué hacer. ¿Puedes darnos una pista?

I tried the tutorial on my Quest 3 but I can't even open the smelter door at the start.

Any ideas? I've tried all sorts.

A nice and simple idea and it looked great.

I did find it too frustrating to find the constellations (I only found the first one before giving up on the second). You have to be looking quite

precisely and staring upward for any length of time started to hurt my back and neck.

It might have been better to show the outline of the constellations and let you 'pattern match' them? The name could then be added when you found it?

I found the plane simply disappears quite soon after starting and I cannot control it very well with the Oculus controllers (but it is all new to me). I see the manual says you can use RC controllers (but I don't have any).

For info, I turned off the Quest3 boundary but maybe it 'hits' something?

Of course it is still in development.

Here's what I encountered (it is unedited apart from the start/end):

Hi,

I would have liked instructions on how to link the balls. Do you just draw between the balls or have to select one as a starting point? Sometimes they were yellow and sometimes green. I can see single and double links forming but didn't understand how I was doing them.

When the structure first appears it seems to already have some links drawn in which confused me?

The hand tracking is a nice idea but (maybe it's just me) my hands naturally make the shape that moves the structure unintentionally. It would be good it the structure stayed in place so I could walk around it.

Oh. Thanks.

A nice looking 'repair' game.

Is the bolt gun rotating the 'open' way (not 'close' direction)?

I didn't get to attach a wheel as I kept levitating when I picked one up.

There are a couple of other comments in this unlisted video too:


Is there a download link?

I can pick up the dough and roll it, add the tomato sauce but I cannot pick up any toppings (Quest 3 headset).

I have tried multiple times to download the 3.5 GB file but it keeps failing mid way.

I found the font really difficult to read. That meant I could not understand what I was being asked to do.

Hi, you are right - it looks like I played the old version again. I have now played the new version (with a different looking menu) and it does play better. Maybe due to having less chickens on screen at any one time?

I did have a wander round the farm and it is great looking and well thought out. I liked how the chickens would follow you (specially the big ones).

There were a few places where I found an 'invisible wall' and the bullets would bounce back rather than towards the chickens.

Is there only one level? I could only select the first one.

And I didn't seem to take any damage when hit by the eggs?

Hi,

I tried the new version on my Quest 3 but it still has the same 'frame rate' issue as before.

It is also very difficult to start the game.

The game looks nice and plays smoothly.

I think having some sounds would improve it.

To utilise the features of the game it does require a big play space otherwise it is too easy to see and shoot the 'boxes'.

Is there a download link?

Neither of the 'follow us' links do anything?

What headset did you record your trailer video on? 

My Quest 3 gave up by level 2. The frame rate made it unplayable.

Starting the game was difficult too. I couldn't work out how to select anything.

Then when I quit the game, my headset crashed.

And yes I tried it more than once.

Check out what I see:

On my Quest 3, when I press 'Start' it thinks for a few seconds then exits. The 'About' button shows a new screen fine.

I like the style.

The door isn't a mirror image. The keyhole is always on the right.

I couldn't get the second/yellow key in the lock. I kept dropping it then couldn't find it to pick it back up (even though I could see it in the mirror).

A great idea and nicely made.

Thanks for sharing.

Here's my effort:

Nice game.

I wish it went on a bit longer.

Thanks for making it.

Here's my effort:

I've made a video of my attempts on all the levels and added some comments if it helps.

There seems to be a problem if you press the grip button on level 9 of the 'Space' ones while you are flying.

This looks très bien.

J'ai quelques questions et commentaires.

I wasn't sure what the scanner/echo/sonar was telling me. Does each one solve a different puzzle? I put the items on the squares but nothing happened. I tried both facing the top deck and away from it. Two of the squares near the stairs didn't move down but the items sank (and some fell through the floor when dropped from a height).

You can walk straight through the walls to the outside. Or even float around inside when you move from the upper deck.

Is the morse code needed? It was difficult to hear with the background sounds.

I inserted the fuses down below (where you see the squid eye) and in the cabin (where you see the tenticles) but neither lever did anything?

It is fun and has me hooked but I can't get very far.

Hi,

The blue 'streaks' have gone in the new version and I have played all the levels. Lots of fun.

Some levels were very difficult. Like the ones over the big rock. The one where you shoot through the trees was also annoying as the flight path shows it does not hit the trees but then when you let go, it does.

I think it would be nice to have a 'fly-by' from the target to the slingshot on first seeing the level. So you know what you are trying to hit. And maybe show the name of the level without having to press the button. That could also provide more details about the level and what you need to do?

Sometimes I thought I had hit all the pigs but still saw 'defeat'. On some levels it was difficult to see if any pigs were left. Maybe there could be a display of the number?

Using the apk version on my Quest 3, I get loads of blue lines everywhere.

Is there a 'start again' button? I can see a 'car reset' button but it just puts the car upright.

I only collected two coffins and went rhough one guillotine but it said I had completed the course.

It is nice that the track can move up/down/left/right etc but the obstacles stay where they are!

Looks a nice start.

This is a great looking game.

I did find some of the puzzles a little bit difficult but I got there in the end.

Thanks for making and sharing it.

Here's my attempt: