Does green mean you've 100%ed that section and red means you are still missing something for the final ending?
dnd3edm1
Recent community posts
Can't start a new game in the .941 version.
While running game code:
File "game/new.rpy", line 630, in <module>
TypeError: '>=' not supported between instances of 'NoneType' and 'int'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "new.rpyc", line 630, in script
File "D:\Downloads\School-0.941-win\renpy\ast.py", line 2115, in execute
if renpy.python.py_eval(condition):
File "D:\Downloads\School-0.941-win\renpy\python.py", line 1092, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\Downloads\School-0.941-win\renpy\python.py", line 1085, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/new.rpy", line 630, in <module>
TypeError: '>=' not supported between instances of 'NoneType' and 'int'
Windows-10-10.0.19045 AMD64
Ren'Py 8.0.3.22083102
School 0.941
Sun May 28 00:56:17 2023
I'd say the problem is inherent in your design choice of exhausting the player's card draws and exacerbated by the lack of duplicates. If your starting booster isn't full of amazing damage cards, it's pointless to play at all because your progress will freeze at a certain opponent. Allowing a player to reach an unplayable state in your game at any point is not an interesting design choice, it's a frustrating one.