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discopandaz

91
Posts
A member registered Nov 22, 2023 · View creator page →

Creator of

Recent community posts

You guys knocked it out of the park with the art! Game feels great, although I didn't understand how to play. I checked out the game design slides (really nice too) and I got a better understanding, but really looking forward to the full tutorial! Good job guys :)

this shit would go hard in the computer lab ngl. really fun game!

Great collection sound, it made me really hungry. This is a cool game, very impressive if it's your first! Even if the mechanics are simple, what was there felt solid, and the motivational text really helped me keep going. And I hope you continue making games! btw, what's the final count on how many eggs there are total?

like a gnome, simple and short

Unique, quirky, and fun! I really enjoyed playing this game, the art is simple but consistent and plays to the unassuming but sinister tone of the game. It feels satisfying to move around and flip the cards, and there's always something new around the corner to discover so there's rarely any dull time. I think the overall game was a good length as well. Kudos to the team!

yoooooo fan of your work man, didn't realize you did the music and did a double take when I saw you responded! Would love to be able to hear the Shadow Boxer music in full somewhere ;) Keep up the awesome work!

I WAS SO CLOSE!!! At first I thought the game was too easy but my eyes were opened to the value of DoT. I think some kind of wind up animation to the enemy attacks could be useful, right now they just walk onto you and you get hurt. Maybe a way to prevent damage like with knockback or something, because I felt like I just died because I didn't upgrade my attack/health enough. Even a way of knowing attack ranges so the enemies can be kited would help. That way there's a variety in play styles, rather than I just messed up earlier by not buying offense and now there's nothing I can do about it. Other than that I had a lot of fun with this game, the art and music are great, and overall this game feels very complete. Nice job!

Fun game! The puzzles weren't too difficult which is good for a game jam IMO and let you showcase the mechanic off well. The pixel art isn't bad, everything is clear in terms of visuals and consistent which helps the puzzle solving, I really like that oasis landscape! You did a good job of choosing sound effects too :) Nice job on this game!

La la la la la la la... this game is really sick. First of all the art is great,  shadows + their moves + the hands too??? Insane. I like the music too, the track during character selection particularly goes hard. Overall this fighting game has a lot of depth already so I do hope you guys continue with it. An impressive entry, you guys should be proud of what you've made!

This was an interesting game that's up my alley being point and click puzzler, however I could not for the love of me figure out how to get the key. Then once I died the game was a lot harder as I couldn't rely on the candles I had already found. I would love to play an updated version, so I hope you continue!

Man that was some tough platforming for me, but as I got used to the controls it was satisfying to zip through the level. Maybe not so much playing into the stealth aspect but fun nonetheless :) It was a lot of fun, keep it up!

man I love the art style of this game, I especially liked the shadow effect in this game. I thought the "tutorial" was well done as it introduced me to how the game works and how I'd want to play. I hope you keep up the good work!

Minesweeper is quite fun even if I am quite bad at it, thanks for the generous amount of lives :) I enjoyed the dialogue especially, the cat was certainly a character! Good job on the game

The sound design was banger, the experience was very atmospheric. I think the difficulty level is also perfect for a game jam. I beat the game and enjoyed my time! Props all around :)

Congrats on the first game! I enjoyed my time as a homunculus, a wave of comfort washed over my body when I was reunited with my master. Seriously though, good job! I agree with what others have said about wishing there was more levels though, additional platforming/danger could really spice things up. I really like the simple controls, it lends itself well to a charming art style. I hope you choose to continue making games :)

Drawing recognition was handled by the "$1 Unistroke Recognizer" which has a few implementations you could probably find! Glad you were able to figure out how to play, it's been confusing for some and we probably could've done a better job at showcasing the mechanic. Thanks for playing!

Really enjoyed the game! The visuals were cute and I liked solving the puzzles. The narrative helped keep me engaged and exploring the house was fun too - really reminiscent of old adventure-type games. Great work guys!

had fun eating glass

very interesting concept, audio sometimes clips and hurts my ears. good job on a creative implementation of the theme, good luck on future jams

Hey! Seriously cool game, I like the aesthetics and had fun with the puzzles. Making all the levels available was a good way of minimizing frustration ;^) One small complaint I had was the pause button and resume not being in the same place was kinda jarring. I often would pause in the earlier levels while trying to see how the elements affected my beam. Other than that great job, it was fun!

Hey, I tried to play your game but got an error. It says, "The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)".

I'm using Chrome if that helps, thought to give you a heads up!

a cute lil rat mutilation deathmatch game <3

would've appreciate a teemo TW ;) The art style really made the atmosphere of the game! Unique lil game!

Art drew me in, reminded me of a classic flash game :D I wish the "mode" aspect was integrated in a more interactable way, but I think the platforming aspect of this is done well! The lasers also led to some interesting unique mechanic, would love to see this fleshed out into a longer game!

Really fantastic art, though the animation was a bit choppy on my computer. I like the general gameplay idea, though I think the modes could be a bit better balanced, I found the game was just easier on perma ranged. Would love to see this extended to a full game, really interested in seeing how the other musical modes would be interpreted!

All around a great game. I practically enjoyed every part of this game! Well, narrator talks maybe a little too much ;) but I can tell a lot of thought and care went into making this game. From the synergy/balance of the different modes, to the additional tips if you linger in the tutorial - I'm seriously impressed! Nice game :D

Really unique interpretation of the theme and well executed too! Not too much to add that others haven't already touched on, but nice job!

Super cool style, unique in all aspects. I really like the differences in each mode, and small details like the woosh of a projectile flying past your head are sick. I think this game could benefit from a lot of gameplay clarity things, like giving a crosshair to know where you're aiming, and some simple instructions on the objective. I should be saying "wtf" at the visuals, not how to play the game if ya feel me ;) Other than that I enjoyed this game, I'd love to see the visual style applied to different stages too, could be interesting! 

love weird little games like this, reminded me of a more wholesome babbdi :) I would heavily recommend tuning the movement mechanics, platforming parts really killed me (the trees... god help me) but at least it's consistent so you can blame the player for being bad :P Really enjoyed the world you built and the artstyle is super dope. nice game!

I had a very similar idea when trying to think of games for this jam, but there would've been different modes to toggle to see different entities. I liked your interpretation/implementation though! The music is pleasing and chill, and the art also has a cool low res style. Everything is pretty well thought out, I like the breakdown menu at the end of each level! Solid game and entry, good job!

This game is seriously impressive, tons of fun with a great amount of polish. I enjoyed the art, music, sound effects especially, and the general gameplay loop is addicting. One quality-of-life thing I would've liked is the ability to lock a mode, sometimes I would realize I don't have enough for one, try to save for it, and then it wouldn't be in my shop :'( Still this game is great overall and I hope you guys get more eyes on this because I think it's underrated!

Really impressive for your first game! I'm sure you've learned a lot through the whole endeavor :D One piece of feedback is that the player is slow which feels bad, especially given how large the map can be. Another thing for future jams or games in general - music and sound greatly change how polished a game will feel. I think the art can be bad (just call it style), gameplay could even be boring (idle games exist), but having sound will instantly add responsiveness to feel more like a finished package. 

Still though, this is much better than my first project and I hope you continue making games! Really cute dog too, hope to see the others in a game one day ;)

cute slime, polished art, and I really enjoyed the sound effects - satisfying! The slime cannon placement was also personally amusing ;) nice job on the game!

Nice game! I think this would be fun as a daily puzzle, like a crossword or wordle. Thought you did great with the amount of time you had :)

wizards only, fool! this was an interesting one, I get that it was kinda like a sandbox, check out interactions type of thing but setting it in a battle is kind of confusing because your instinct tells you there's a fight and you need to win. However, any indicators towards that goal don't really exist so I was left in confusion at first. Still nice job with the sprites, and I bet you had a lot of fun thinking up those modes ;)  

Simple solid art style, great execution on the theme. The game is hard but I don't think that's necessarily a bad thing. I think some small quality of life stuff like an indicator for, otherwise unreactable obstacles, would be nice. Good job on this one!

I enjoyed the sound design of this game, there's a nice ambiance set and it feels really gooey like inside a body. I think the core gameplay has grounds, and if this was fleshed out more it could be a pretty fun game. Right now there's not a lot of enemy types, or it's hard to discern various attack patterns. Add some music and details to each level and bada boom bada bing. Still really impressive given it being a jam, good job!

Good visual polish on this, I thought the sounds were also quite nice. I appreciated the starting tutorial room to get used to the controls, which was definitely needed. Speaking of the controls, this game is really hard which isn't a bad thing. Maybe some kind of noob feature or easier mode would be nice for people like me lmao Overall though I really enjoyed this one, nice job!

Fun game with nice graphics! I thought the gameplay loop was satisfying, definitely makes you feel like a lil loot goblin. The Microsoft Sam TTS works with the graphics and adds some charm to the game. I wish I had a crosshair, but also understand if it's a choice to make the game harder. One thing that would help though is some additional visual feedback, both from damaging enemies or taking damage. Other than that, solid game. Nice one! :D