Aw man thank you so much! That means so much to me, I'm so glad you liked it :)
DeanDoesDev
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Very cute lil game! I think it definetly needs more work design-wise but there is potential here! Most of the time spent in game is just trying to catch up to the ball, even after I got the bowling ball upgrade it was still super hard. There were a lot of situations I felt I SHOULD'VE hit the ball but didn't somehow, like when it is immediatly above me and so on and the last thing is the impact of the ball. I'd highly suggest looking into making the ball piercing or something along these lines because it feels very unsatisfying to chase a ball for half the wave just to finally hit it and kill a single enemy LOL
Other then that you have an amazing base for a game here and I can't wait to see where you take it!
Wow this is absolutely amazing feedback! Will be sure to add all of this in the post jam release! I love the suggestions and would also like to ask you a few questions that have been bouncing around in my head for a while:
1. How would you suggest the introduction of new content into the game? I have a new huge secret feature coming pretty soon that I think will change the game completely (for the better) and I think it will help with this, but what would you suggest?
2. Should I lean into the incremental side of the game or the strategy side of it? AKA should I add more and more semi-automation mechanics or more and more ways to defend yourself, RTS-style
Thank you so much for this awesome feedback, this is really such valuable insights!
Hey! Thank you so much for playing, glad you liked it! Yeah the balancing is an issue, in the initial release the spawning was WAY too fast and now it's WAY too easy, definetly the first thing I'll fix post jam! Really glad you liked it! I was wondering, for the full release do you think the barracks are good as they are, or should I add another layer to them? Instead of them spawning every X seconds, maybe the player has to buy them? IDK, thinking out loud!
Definetly a cool concept, I felt like it lacked a lot of the "strategy" aspect, waiting for them to get close then dropping a sandstorm seemed to get me through every level no problem but definetly could turn into a fun game if expanded on it! Maybe giving the player more agency over his resources or something?
Great job! It's pretty fun for a while, but I do feel like the water mechanic is very punishing, there we're a lot of impossible scenarios like a cactus right after or before the water making it not possible for me to grab it, but great job anyways!
Also for future games, I'd suggest looking into something called Parallax background, which basically just means each layer of the background moves at a certain pace making it look deeper/3D! Could be cool!
Fun little arena shooter, there are a few things I found either annoying or unfair (ex. my hitbox is huge so weaving between enemies is super difficult, and it also felt like the enemy spawn rate went up but the bullets didn't, could just be me) but it feels like a game with a lot of expansion potential! Upgrades, new guns, new enemies and you've got a pretty fun time-waster!
Hey there! Thank you for playing! I see where you are coming from with the scoring system, but the issue is that in my opinion it was kinda the lesser of two evils. On one hand, you have the system I implemented where you spend most of your playing time optimizing and maxing out your build and then making on big run for the high scores OR make the money the score and have players simply mine a bit of the environment, go backwards into the lava and repeat over and over again (since the money saves between rounds)
However I did make most of this game overnight so there is 101% chance I missed other options and would love to hear your ideas!
Super cute art style, this deserves more ratings! It was pretty laggy, and I do wish the camera followed me a bit more especially on that second level where the camera was real zoomed out it was hard to see what I was solving. Other than those nitpicks, this is a great entry! I loved the bobbing animation on the candle too
The amount of depth you managed to put into this game in 96 hours is absolutely insane! Every level it feels like a curveball, I think I've got it all figured out and all of a sudden there's portals, the level grows, things like that! A few of the mechanics are a little unclear (orb thingy is the most prominent) but really for 96 hours this is incredible! And the sound and art match up with the quality of the game super well, amazing submission!
It was a very cute little game, I loved the how to play screen! Super charming!
I did get pretty confused with the big force field guys, no matter what I threw at them I couldn't get through them! Eventually, a big wall of em covered my entire screen and I died...
Great entry! Thanks for the fun cheddar game LMAO
Fun little take on the theme, and I love this spaceship building type game that came up in the jam! Here are a few points that could help the game a bit in the future!
- The camera is pretty dizzying, and the fact that the entire world is constantly moving around makes it impossible to really tell where I'm going, I think this is a game that would need one of those zoomed out static cameras.
- The simplistic art is totally a valid approach, but at one point I can't really differentiate what is what. Maybe adding some color sprites or something to make it more obvious?
All in all, very fun game that has a lot of room for expansion! Great job!
Very cute game, super funny and addictive sound effects! A few ideas I had if you'd like to take the game further (which you should):
- It would be cool to see some powerups, maybe longer run speed, faster walk speed, etc...
- One of the things I found pretty annoying was the zombies going wherever they pleased, but it does make for a fun game of like "oh, I SHOULD be going down here but I think I have to follow my horde and hide behind them" and so on, so maybe you could add different human types that when captured turn into follower zombies or something, zombies who follow the player!
Amazing submission, with a few more mechanics and some more levels I could totally see this become a fun Steam time-waster!