[go: up one dir, main page]

Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

dcsw

122
Posts
15
Followers
73
Following
A member registered Sep 29, 2017 · View creator page →

Creator of

Recent community posts

This is a great game that i can see myself playing for a long time. Perhaps past the x86 platforms we currently have. Does the Wildermyth team have any ideas about releasing the sources at some point in the (perhaps distant) future?  Thanks again for a great game!

Thanks for taking the time to play, review, and leave a comment! I really appreciate you playing through, makes me happy, thanks :)

Congratulations on an excellent game. The presentation, game play, sfx, and menus - all top notch! I hope that I will be able to pay you for a full game at some point in the future.

Hey, I'm floored by your radiant review. Thanks for playing the game and for taking the time to write this review!  I'm always looking for ways to improve, so I appreciate the feedback.

Thanks for taking the time to play, I really appreciate it!

(1 edit)

The start menu has a cool automated crawler going, I liked that. Also the website links on the menu - very cool. 

I liked the look of the plants and the somewhat voxle/rough polygon look of the walls and ramps, its nice art.

But this was a hard game :) Those darn plants get a whack in before I can turn to space-machete them. The fruit is delicious and plentiful, but I need more air!

Edit: Also, thanks for putting your code out on github!

Keep up the good work! I'm excited to see what you come up with next :)

I'm weilding a cocaine of whiskey and nothing can stop me! Fun game, thanks :)

Played the linux version, killed the red wizard, now *I* am the warrior of old. 

Nicely packaged and organized. The presentation is very good.

The last update i could find to the jolt3d engine was back in 2008 to sourceforge, is there a more recent version available?

Thanks, I had fun.

A pretty complete game! Even has a translation :) Nice, thanks!

I got endings 1 and 2. Good sounds, I liked the 'whosh' sound when rotating and the exploration background music. The spikes were fun, i guess if i wasn't running everywhere i would get poisoned less :) I also liked your nice help menu. Thanks for the entertaining game!

I like the hand drawn maps and controls. The duality theme is very strong and the graphics support the dream / waking world. I liked that you could select 3 from 5 characters, which makes replays more interesting. Thanks!

Hi, thanks for taking the time to play! The first decision is choosing a reason for entering - revenge or glory. Revenge: Kill/persuade the Boss. Glory: Kill/persuade 20 monsters and have 100 gold. The ending triggers as soon as the conditions are met. Thanks again for taking the time to play, rate, and comment!

I liked the instantaneous movement toggle, nice touch. The music was nice. I was a little confused about what I was supposed to be doing, just starting out. The combat became a bit too easy i think, but i liked it.

Thanks!

I had fun playing your game! I destroyed all the walls and trees. I made it through the yellow gate, killed a Trex, but got hacked to bits by a big robot! LOL Fun :)

Grenades  worked well against a big group.

The linux version worked without a hitch.

There's some fine-tuning to be done around text on the screen running off, and adding some key bindings to show and hide the character stats  and items menu.

I think CyberDino incorporated the theme pretty well and you did a good job with sfx and background music which support the gameplay and are not obnoxious.

The little robots reminded by of the Exocomps in Star Trek, which is a good thing!

Thanks for the game!

Thanks for taking the time to review!

Great execution of the theme. The graphics and UI look great. Keep up the good work!

Glad i read the aboot. Jag tyckte att spelet var roligt att spela. I liked the duality theme. Ljudeffekterna och bilderna stödde spelet. One improvement I'd  to see are some dedicated keys for interacting with the (g)round, (m)ap, and (n)avigating. Bra spel, tack för att du är med i tävlingen! (By the way, Översättningar av vårt vänliga globala sökmotorföretag!)

I like the two people with complementary ranged and melee attack. The artwork works, I like the 3D environment. I'd recommend speeding up the rotation effect when changing directions. Also, I'd find a place to put the info in when combat is happening.

When you find the axe, its very exciting. I felt bad for those peaceful creatures. So is the duality peaceful mobs that let you slaughter them and super tough ninja dudes that slaughter you? I liked that I could dig around some. The guy dying  - is that a developer cameo? The mouse felt suuuper sensitive to my input. Fun game! Thanks :)

Probably the only pugs and gnomes you'll fight this jam. Thanks for playing! Here's a bunch of pug memes and puns: https://thesmartcanine.com/pug-jokes/

Thanks! The health boost was completely luck. The chest options are an array: ['gold' , 'sword', 'shield', 'm_attack', 'm_def', 'cha', 'hp', 'hp', 'mp', 'mp'] and you get one of those at random, so a slightly higher change of replenishing your magic or health. 

I agree with the forced turn being a bit weird. But a dude walks up to you -  you not going to fight (or talk lol)!? I think if i could slew the view a bit, like in Land of Lore or some of the more modern fully-3D games like Grimrock, it would help. Right now everything is pre-rendered, but I'm playing with some ideas to mimick a 3D rotation animation to give a bit better visual cue to the player. 

Anyway, thanks for taking the time to try it out, much appreciated :)

Thanks! Glad you had fun. 

I really like the look, runs great on linux. The mini-map is a nice touch. I also like the clear 'roll a 12' on 2d6 scale. I got murdered by an adult black dragon - so that's fun!I wish there was some sound effects and a little exploration music. Overall its a great start and I hope you continue working on it or it's descendants. Thanks!

Hey there! I had a chance to try out this game on Linux using wine, and I must say, the graphics are stunning! I particularly enjoyed the solid step sound effect, though I think it would benefit from some additional ambient sounds in the background. The visual feedback when selecting an attack against a group or individual creature is a really nice touch. Although there's still some room for improvement, I think you're off to a great start! I'd love to see this game fully developed, so keep up the good work!

Thanks for playing! I developed it on Linux (Open SUSE). The Dragon Ruby folks are very friendly and have a great discord. I'd recommend DR mostly for 2D games unless you want a challenge :D

Thanks for playing TTT! I had a great time making it. Both are good critiques, they'll get added to the to-do list for the next iteration.

(1 edit)

Hi there! Thanks for taking the time to play this entry! Hopefully this is a ~5 maybe ~10 minute game.
The basic story is that you're entering a jungle temple that has become a bit overrun with bad guys.

In keeping with the duality theme, everything you interact with will give you two options.

There is a 'physical' attack/defense and a 'magic' attack/defense. If you choose to attack with 'sword' you'll get a random damage amount out of your sword array and you will defend with a random amount against the monster's attack with your shield array. (Viewable in the pause/escape menu). Likewise, you can attack / defend with your magic arrays, at the cost of magic. 

There's also the option to talk to the monsters and either bribe (costs gold) or charm (uses your charisma).

There are two endings depending on your reason for entering. You can lose by running out of Health.
Good luck, and thanks for delving The Tatterdemalion Temple!

PS: I finally got the windows executable to build (needed a smaller icon), and I will add that to the game page after the judging period (uploads currently disabled).

(1 edit)

Hey, uh, dumb question, can you play playdate pdx games on PC?

edit: Looks like you can with the sdk? https://devforum.play.date/t/playdate-sdk-for-linux/628/12

This is a good game. The UI works, the full-screen POV works well and is immersive, the music is great. I like the weird stuff the characters say. Amazing that you can complete this in a week. I ran this on linux + wine and also with the love framework. Very impressive, a massive undertaking for one week's work. Congratulations :)

LOL The only way to win is not to play. Thanks for the laugh, I hope you had a good time. Thank you for playing

Thanks for playing!

Great vibes. I think an attack animation could help. Thanks for the game.

I played this on linux + wine. It worked very well. I think the movement was very good, tight controls and fluid camera. I liked how the laser would track the target if you move around a lot. There was one monster that cornered me as I came out of an airlock and just rammed me. Almost killed me, but beside that, the combat was fairly easy. A very complete game to have made in 7 days, great job!

Argh! so Close, Still an excellent submission, thank you :)

Excellent game, thanks for the play! I would sometimes get the battle music to go off, even though there was no encounter. You could polish this up some and sell it. Thanks,

(1 edit)

It is a game play and balance issue, but when you only have 5 monsters in the dungeon they all have to be tanks! lol Maybe the cleric should have brought some bleach spray instead of a book into the dungeon?

Thank you for playing :)

(1 edit)

Good catch :) I was planning on using a robot, cyborg, or alien for the monsters but had trouble finding artwork that I liked. Thank you for playing!
Edit: The DragonRuby discord is very active and welcoming, probably worth checking out.