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DanielLC

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A member registered Dec 30, 2020 · View creator page →

Creator of

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It's okay, but there's some details that make it really annoying.

First, give destructible walls a different texture. Especially if you're going to make it so you can't just hold the fire button. You have to keep rapidly pressing that through the whole game because you never know what walls are destructible.

Second, give the wall jump some coyote time. Or do something to make it easier to double jump after wall jumping. That final jump was frustratingly difficult. It felt like I got it right a bunch of times, but I mysteriously had no double jump. 

Make sure to keep coolant levels in line. You can press up and down next to the wheel on the right to change it. At first, it shows you the level there. But after a while it fails and you have to open the can thing on the left to see it.

If you don't change it, I recommend renaming it to "max". When I was getting close to infinity food for the first time, I moved everyone into food production, expecting that once I reached it I wouldn't have to worry about food again.

But I prefer the idea that reaching infinity means you actually have infinite and don't need to worry about it anymore. Also, I was expecting that each successive resource would take more, instead of all of them being a quintillion. That might be interesting, though it means that you'll spend a while with the game getting simpler and simpler, which is usually the opposite of what you want.

I got stuck inside the rectangle box after restarting. It would keep clipping into the ground. At one point I escaped the box from everything moving around, but couldn't go anywhere.

Hit the red button, then fall on the fruit.

It's nice, but as one of the 90% of the population that's right handed, it's annoying that the game wasn't made to accomodate my disability. Please make it so arrow keys work as well as wasd. Or at least make it be part of some kind of fakeout like in Depict One.

You can? I missed that. It still would be nice if it was jump when not in a bubble. I've died several times by trying to slow down falling by holding jump, but hitting it too late and jumping out of a bubble.

Why do zombies have X-ray vision!?

It's good, but it would be better if you could press up (or w) to jump. I don't mind having space work for jumping too, but the obvious way to go up is to press up. There's no reason it shouldn't work.

It would be nice if you added a button to click all the mines you have flagged up to the current safe value.

My factory doesn't seem to be working right. I had spears draining at 1/s, even though nothing uses spears. It might have to do with my mouse acting up and sometimes double clicking. Maybe it's accidentally producing negative of some stuff?

How do you get more clones? I have one, but the only way I can find to see more involves already having 20 clones. I have space for clones, but I don't know how to actually get them.

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Interesting game. The text wasn't displaying for me for some reason. One thing I recommend changing is making it clear what bullets you'd parry while you move. It sucks to be hit by a bullet you thought you were parrying. Also, I'd make it so passing bullets also lets you parry them, instead of just having to end on that tile.

"Knowing when to use your knives is key to mastering the game." I didn't even know I had knives and still won on my first try.

It's annoying to have to replay the old levels to get to the later levels. I recommend either randomizing stuff so the earlier levels stay interesting and make it a Roguelike, or make it so you can save and you don't have to replay a whole bunch that you're bored of just to get another shot at a later room.

Neat game, but that arena you go to after you die is too easy. I ended up dying really quickly on my first two tries, but getting so many coins there that on my third try I bought almost everything and was practically invincible.

One problem I ran into is that you click to use the bow, but you also can click to select upgrades, so sometimes you try to shoot but accidentally pick an upgrade you don't want. I recommend making it wait half a second before it accepts clicking the mouse to choose your upgrade. Also, I notice the best strategy is to pick one weapon and stick with it. The different upgrades for a single weapon help each other, but upgrading different weapons doesn't.

Pressing up should make you go up. Pressing space can also make you go up, but up definitely should.

At first I thought hitting enter was supposed to be a timing thing, but apparently you can just hold it. Having it this way, it doesn't really add to the skill. It just makes controls more awkward. If it's not supposed to be part of the skill, I recommend getting rid of the control entirely and if you push against a wall and you're not moving up, it automatically hooks. And I'd make pressing the opposite direction automatically jump. Down could be fall, or just slide down.

I was expecting that after you get the hook sword, you'd get sent back again and have more stuff you can do. Maybe add that if you want to add more to the game with other monsters to help.

I think it would be better if it's hold the mouse button to stop shooting. Most of the time you want to shoot.

I can't hit the button on a pedestal. Also, it took me forever to realize you have to have your mouse over something while you press e to pick it up. If at all possible, I recommend just making it float in front of you and having e pick it up or put it down

Up should jump. There's nothing wrong with also making space jump, but if you press a direction, you should go in that direction. Also, at one point I died because it started a cutscene mid-air. Make it so you have to be on the ground for cutscenes, or at least pause everything.

I have the same problem, with a population of 600M.

Especially when you have all but one of the clues, but you checked all the plausible ones for the last one and none of them were it, and now you have to go through one at a time and check all the implausible ones.

It would be nice if you made the trick areas look a little bit different. Also, if you made it so pressing space would finish the dialogue and let you read it faster rather than skipping it altogether. Or just show it all at once. I'm not a fan of enforced slow reading.

It's interesting, but the later levels feel like there's just not enough space to weave between the bullets. Especially when one of them shoots six bullets around them and then by the time they're far enough apart to safely pass through the fire another group of bullets. And I feel like fire is the only upgrade that's really any good.

It's mostly good, but there's some really major problems. First, the map doesn't show you where you are or where the upgrades you missed are, which makes it pretty worthless as a map. There's some parts that seem to rely on the sword being in just the right place, which is theoretically controllable but unless you're capable of doing that it's just annoying RNG. And then there's times where those boosts take you too far, and they move so fast that timing isn't feasible. At the very end, I was just spamming shift and kept failing for not spamming it in exactly the right timing.

I got stuck in this area. I fully explored it, and I have a double jump and a pretty high jump. There doesn't seem to be any way out. Is there an upgrade I'm missing? Or one I don't know how to use?

You can dig ladders back up, so you only need two and you don't need to worry about wasting them. Same for platforms.

I didn't realize at first that you can pick those ladders and platforms back up. Combined with Minecraft physics, you just need two of each and you can go wherever you want.

I got to the boss fight at the end of the first level on medium. Is was taking way too long so I got bored and gave up.

The game said to press start. My keyboard doesn't have a start button and none of the buttons I tried did anything.

I didn't get that dialogue.

I managed to get to the end with 16 attack and 5 rush, and beat the final boss before he even started summoning slimes.

I scrolled pretty thoroughly and I'm still not seeing anything.

I see. I might have just gotten confused.

Every building says how much gold it uses, but not how much population it uses. I also figured out a strategy that should theoretically work. I just replaced all the heart buildings, using money from the factory buildings between them. Except it didn't work. Why didn't it work? No idea. How can I improve? No idea. If people don't understand the rules, then there's nothing more to this than trial and error.

I got the question mark upgrade, and then scary music played but void stopped spawning and now there's nothing I can do.

Hearts don't seem to drop when you have full health. Normally that doesn't sound like an issue, but it means you can't get full use out of the powerup that turns hearts into money unless you're hurt. Especially bad if you're playing with heart curse all the way up.

I got a second of those axes that gives me +1 attack and +2 rush while at 1 hp, but my attack and rush didn't go up.

It's annoying that it often depends on how perfectly you can hit two directions at once. Maybe make it so you can play with the numpad?