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dandyandroid

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A member registered Mar 25, 2020 · View creator page →

Creator of

Recent community posts

love this script. it'd be great in a future version if it could index/launch scripts from the "scripts" folder and select tools for those who don't have all the keyboard shortcuts memorized

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Being able to alter shapes using parametric curves would be a welcome feature. The ability to add points to a shape to be able to have different types of polygons and an option to draw lines and curves would also be great!

Whoa. Thank u for implementing this so soon; I'm amazed! I've already loaded it into AE and it works splendidly

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Hello, and thanks for the response! PicoCAD's dithered shading is even simpler than Bayer 2x2. There's only one checkered pattern to create a gradient between colors A and B.  Here's a picture to help illustrate what I mean. Sorry for the confusion

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I really want to see a pattern that mimics the picoCAD shader which goes from one color to the next with only one in-between dither pattern, the 1:1 checker pattern. It would be the best thing since sliced bread, I'm telling u!

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Nope, I didn't get a dialogue. It went straight to the error, and then a second one that says, "After Effects error: invalid filter ( 25 :: 3 )".

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I'm getting an error that says: "After Effects error: Couldn't find main entry point for B. Carve.aex ( 48 :: 72 )" I'm on Win 10, using GTX 1080 (driver 496.49) and AE version 22.0.1 (Build 2)

Amazing update!

How'd u do it so quickly?! That looks amazing. It's great to see the attention u pay to ur community, I'm glad I bought PixelOver. Cheers!

I wanted to have an icon to differentiate PixelOver from another Godot software I used called Live Block Maker, so I made an icon file based on its itch.io banner and wanted to share it. To add the custom icon, create a shortcut to PixelOver.exe and right-click to see the shortcut's properties. Next, click "change icon" and browse to wherever u saved the pixelover.ico file, then just hit okay, and voila! Just thought it would be a nice contribution to the community. Here's a link to it on Drive.

I think this software is quite nice, but it lacks a few features that I think would make it a lot better. For example, when u import readymade pixel art, the rotation algorithm somewhat falls apart. The reason it starts jittering quite a bit is that it's working with an image with jagged edges—having a program made for pixel art that can't work well with pixel art images is antithetical.

I don't know much about Bresenham's algorithm, but concerning how this program deals with line primitives, it's evident that vector art would be the most suitable for it. Perhaps a vector art engine for drawing and filling in shapes, like a stripped-down version of adobe illustrator, would take this software to its highest potential. Splines that support keyframes so that they can be animated would be great.

Other than that, scaling options are a bit lackluster. I say that because with scaling algorithms like eagle, 2xSal, hqnx, xBR, rotsprite, among others, u could transform the scale of ur shader layer past 100%—something this program seemingly can't do. In addition, some of these algorithms soften the look of pixel art, which could help with the jitter when rotating imported pixel art.

So, imagine importing a pixel art image. Then, scaling it with hq3x, nesting this rescaled image, and shrinking it back down to 100% with the "softened" edges. I think this could help with jitteriness when rotating. Moreso, imagine drawing vector art in this program; that would be incredible. I like the workspace, and I believe pixel over is a great supplementary tool to have, but it could quickly become the only tool I use for pixel art if it did these things. Sorry if I got carried away with my wishlist!