This is exactly what I was looking for! Coming from game engines like Godot, IDEs and all the plugins needed were confusing me. Thank you so much I love it!
Dackss
Creator of
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Hi, I'm a beginner to intermediate programmer who has done a sone game jams in the past 2 years. My main engine is Godot but I can also work with Unity or another engine if necessary. I have just started school again so I may not be able to dedicate a ton of time to the jam but I'll do as much as I can. If you're interested my discord is Dacks#5654.
I liked the concept of the game however some of the implementation made it a bit hard to play. The controls were rather slippery and unresponsive which made it hard to control the character. The dice face as different powers was cool but I think you could have let the player swap between faces rather than endlessly bashing your head into a pole until you got the right one. Finally, maybe a little UI image or something to indicate what each power does would make it easier to solve the puzzles. I also noticed that you said this is your second game jam so congratulations on making a finished game and good luck in continuing your gamedev journey!
Great game! Clear and understandable tutorial, squishy and responsive UI and sounds and a creative use of dice in the game! I liked how you had to strategic with position depending on the type of die you had. Personally I feel like allowing for more than space of movement could have added some more complexity but, that's more of a preference and I think the game is amazing as it is. Nice job!
One of the most unique uses of dice I've seen so far. This game is polished and fun and does what it's trying to do perfectly imo. My only complaint is the timer is really short and making it a little bit longer might have made the game easier. Regardless I was really impressed with this game, amazing job!
Really cool shooting mechanic! I liked how you have to wait for the die to come back and the variety of attacks forces you to improvise on the fly. It feels like there are a lot of enemies and it felt like at a certain point there wasn't really much you could do. Also I personally felt that the sound effects were a little to... gentle? I think some juicier sound effects and maybe some screen shake and particle could have made the game feel better to play. Despite some of my nitpicks it's a cool game, nice job!
Really neat game! The UI and sound design are super polished, appealing and responsive, I just love the look and feel of this game! The sound is also nice and chill. This impressive that you managed to make such a complicated game in such a short amount of time. I didn't get past the 4th level because I'm bad at puzzles and impatient but, if the rest of the game is like what I saw, I'm sure it's great. Very nice job!
I really like all the effects for this game, it makes it really visually appealing! The jumping felt kind of finnicky though, my jump inputs were sometimes just ignored and jumping off the 1 dice especially was hit or miss. If you work on platformers in the future I would suggest looking into things such as coyote time and jump buffering, both of which can help make your control feel a lot better. Still a neat game though, nice job!
Such a charming game! I really liked the vibe of the game as well as the art, the dice rolls very also very satisfying when you dealt damage.
Some feedback:
- It took me some time to realize you could use 3 dice on a turn, it might have been nice for dialogue that tells you whose turn it is
- I kind of wished that the area was a bit bigger, the default size was a bit smaller and the movement was a bit faster
- Adding a mini description of the dice when you hover over them might have been nice I often forgot which dice did what
Despite those small problems I had with the game I really enjoyed playing it, I could tell there was a lot of effort put into the game and that you guys had fun making it. Nice job!
I really loved the art for the game and the game itself was pretty intuitive. Personally, I kind of wished that the dice animations were a little faster and that perhaps you could have a bit more influence over the battles as they were happening. I still had fun playing the game and kept finding myself retrying after I died to get a little farther! Also the d4 as the mouse was a nice touch.
I'm glad you liked my game and I don't think you need to be jealous either, I just played your game and thought it was very fun as well. Also thanks for pointing out the problem with the location of the gun on the screen, I feel like maybe I should have moved it or made it easier to tell what type of ammo you have. Thanks for playing!
Thanks for playing my game, I'm glad you liked it! There is actually a score system and the spawn rate is supposed to increase however, I don't think either of those features were very noticeable in the game. I also agree that there wasn't really any objective and I wish I could have had more time to add that.