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Curtis Tarr

14
Posts
A member registered Oct 30, 2019 · View creator page →

Creator of

Recent community posts

I used to play a lot of the lego games as a kid, so this was pretty nostalgic for me. I had a lot of fun playing it, the building, movement and shooting mechanics all felt solid, as did the whole theme. I did find myself wondering around at times and thought that some red arrows around the edges of the screen that indicated the direction that enemies where located would've been handy. But it was fun just zooming into them and being out gunned haha. Nice work!

That was a cool spin on the jam theme! The gameplay was easy to pick up, but scaled in difficulty nicely. The UI was solid and the art was great. And most of all it was fun! Great work!

That was a really unique idea, I haven't seen much else like it in the jam! I would've liked to be able to hover buildings to see what their modifiers where after building them. But overall that was really well executed, nice work!

That was really well put together, the theme and music where spot on! I was a bit worried at first with how little the blocks moved while clicking but the way they sped up as you clicked faster was cool, and then the rate at which the workers could take over was nice. Really well done!

Thanks a lot! And I agree, I think a lack of a tutorial is my main regret for the game. UI/UX design is definitely something I need to spend some time learning.

Nice concept! I found the gameplay really addictive, something about making my army as big as possible was a lot of fun. And I agree with the others that the mini-map was a good addition! My only comment would be to make the player character more obvious (maybe always at the front of the army?), as I started to find it hard to get my character on top of dead enemies to clone them once my army was big.

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Wow that was very polished. The art and theme was great, and fixing the colour and sound had a lot of impact! I'll definitely be putting the rom onto my GB, great work!

Awesome game! The art was really cute, the level design had the metroidvania feel, and sleeping being a checkpoint system was a good idea! The only thing missing was some music, but overall that was great, nice work!

That was really fun, you did a great job at pacing the levels and introducing new mechanics! I really enjoyed the lines and the boxes that prevented me from changing shapes near the end. Level 18 had me stumped for a bit haha :D

Thanks for playing and the feedback! The UI was definitely a compromise and something I need to work on!

That was a lot of fun!

Thanks! :D

Thanks :D And I'll give it a look!