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cool_jim

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A member registered May 22, 2024 · View creator page →

Creator of

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Thanks for the feedback! 

Yeah... we wish we had more time for more polish. And we did toy around with cross hairs vs none. It was my first attempt at ever working with projectiles and it's a much different challenge vs hitscan weapons. We have received some feedback for a mode that might include health packs and then possibly offer a more extreme mode where you just work with the life you start with.

Agree 100% with you on the skull blast.

Of course! The pacing of the mechanics being introduced felt very good. One thing i've noticed with some other puzzle games is having all mechanics come in blasted from the start. You started simple and used the game to teach. 

I'm also happy that you allowed me to "fail" the puzzle as a way of learning as well. With a pretty forgiving "retry" mechanic to get right back into it.

Think this one has been one of my favorites now. Loved the art, gameplay took a second for me to get ahold of but I was not going to fail that mouse!

Loved the silly voice sfx for the zombies. Reminded me old warcraft peon/peasant sounds! Also appreciated some good ol fashion necro summoning.

Some of the movement and pacing for zombies was a little slow. Wished I could have more than 1 moving at a time. I think speeding them up would go a long way for gameplay as well.

Look forward to future submissions!

had a lot of fun with this one but I also had to do a little bit of research on how to even played PvZ (and what that even was :)). Once I got ahold of it, game was 10000% more fun. Great 8bit sounds. Love dvisuals. Font a tad hard to read but that does come with the 8bit style territory.. Look forward to the updates on this one.

Style reminded me some of the old NES zelda games. Not sure if you had any sound or not (did not have any come through on my headphones). Cute zombie faces

No worries! I know exactly what you mean with that. Always think we have more time than we have! :) 

Puzzles did get challenging pretty quick and was sometimes not sure if I was doing it "right". One puzzle I had to glitch/climb the far left side. Not sure if that was designed that way or if I just cheated past. :)

Regardless, I had fun. I kept pressing "W" to go up from an intuition point of view and felt a tad discombobulated with the controls chosen. Might be able to do a little more polish with that.

With that being said, I really enjoyed the "skin removal" phase change.  Very creepy and played well with the necromancer theme!

Not a huge puzzle game person but I had a lot of fun with this. I felt that you progressed very nicely through the difficulty and taught the player how to play while introducing new mechanics. Not saying you should do it for this jam but this would be a great game to play on a mobile device. Be proud of yourself with this one.

I had no clue what to expect coming in playing this game but I actually had a good amount of fun drawing the runes. I felt like I was in an uphill battle trying to out spawn the enemy but I think there is a solid foundation to start working with some balance.

Well done. Enjoyed this unique game.

I think going for more polish vs more content is a smart choice!

Gameplay felt really smooth and I do really like the art style. COuld actually see this being the start of a neat action rpg

This brought me back to the old games like Full Throttle. Had some fun trying to figure out the puzzles going on. Beautiful visuals.

Controls were a tad wonky but I was able to get them figured out.  I liked the unique 2d pixel art on the 3d background. Was a nice visual look.

One of my favorite "needle" uses within the jam so far. Loved the audio in it. Actually wished the game was longer!

Had a lot of fun with this one and started to get deeper into the levels where it was pure chaos (loved that). At first I thought i could go all the way with just the primary attack upgrades but that would have been a bad idea.

Minor critiques with gameplay... I think polish around the interface around the special attacks could really amp this up.

Enjoyed the panning back and forth between ingredients and the combine area. You could sometimes lose the syringe in the bowl if you were not careful. :)

My brain might have been too smooth to figure out the combines though. :(

Because reading is hard for me (not your fault!) :) I realized the needle was the compass in round 2. Clever! Cute visuals.

It might have been a string of unlucky parts and going into a direct counter (RNG is still RNG). BUT... I don't think that's bad. Sometimes RNG does not go in your favor.

I actually could see having "1 reroll" of your parts in the play through but that's just a minor nitpick. Keep in mind... I did have a lot of fun playing. Played it longer than others :) 

Ahhh yes... the health packet idea. We tossed it around like Void mentioned but just decided to see how it did without. Tried to use death to teach/punish without being too mean. BUT... I do want to play around with the idea a bit. Maybe they get added in with a different difficulty setting? I know we did want to have a menu system for mouse sensitivity/sound levels. I could see us putting in a setting for health / no health paths.

Or you add in a "no health" option once you beat it the first round? TY again for the feedback and kind words!

Appreciate the kind words and like void mentioned, we were toying around with audio queues for the hit... it did get a tad messy... we MIGHT be adding some visual "blinking" or something very subtle to give it a little "crunch"... we... just ran out of time :).

I will look into this once the Jam wraps up though!

Had some fun playing this one. Tutorial almost made it feel too complex but once the game was running it was all good. I do like the idea of the voodoo doll changing impacting the damage type. Very fun to work with that idea. I think if the interface to polish it up you could have something really good.

one of my favorite games of the jam so far. simple but a very easy to understand game loop. liked the sounds.

not sure how far I got but did get through the first few puzzles. the last jump/platform was pretty rough (if possible). fun little puzzle game.

if others are trying out on chrome I would suggest firefox. it was much smoother for me

We both used needles as an attack in our games! glad to see that. 

Played on the 3rd party site since DL was not working on itch. Not sure if the game has sound or not but could not get it on that site. Like the mouse Pickles. :)

Had a lot of fun on this one. Simple controls and pretty unique gameplay for games that I have played. Kept the features tight and clean. Good necromancy element. Totally got overwhelmed by morning :)

Probably have played this game more than others in the jam so far. really enjoyed the puzzles. i might have got to one puzzle and got to a point where i needed a needle to progress. but it was very cute and fun

wish i could control the needle a bit but still had some fun playing. pretty straight forward though, a cat and a needle!

Once I figured out what was going on I was pretty happy! I'm sometimes slow like that. :)

Cute little game, fun cat paw. I did manage to drop Fred off the table. :)

Liked the sprite visuals and liked the theme implementation. SFX good as well. Got away from those police !

I enjoyed this game. I'm also glad that you used a loss to teach how to play the game. Punishing but you still used it to learn how to navigate. Was also nice to have the little goblin guys have tips as well.

Enjoyed the game. Quick death on the first play because I did not what was going on (quickly picked up on that after). Did feel like the time between "speed ups"

Had a fun play and got the dragon king on the first round! Fun system for building up your character to fight the end dragon.

Had a good amount of fun playing. Reminded me of some of the old lost vikings gameplay.

I think you called out one bug in my game and you might have a similar one in yours! :) 

Squished the Necromancer with boxes and when I went out of possession mode I was stuck in a falling motion. I think this might be tied to using things in Godot's animation player and if you're triggering stuff from that (from at least my experience). Or maybe not allowed to do stuff if not on the ground?

Bug aside, still had fun!

Fun little platformer. The controls / gravity did feel a little wonky & punishing at times. But I eventually found out the timing on some harder jumps

Was not sure what to do at times but the early game dialog had me laughing. I enjoyed that!

Trying to play the game but it feels like there is a lot of buggyness in the scene triggers. Could either not hit them or I was stuck in a loop not allowed to leave an area. Do like the music.

Did have fun playing the game. I like how simple it was to know what was going on. Did have some mini rage moments when learning what "elements" worked better vs others. Enjoyed the dad jokes and music.

It did feel like a loss was always going to happen despite what parts you did sometimes saved.

Possibly update the description with some controls. Unsure how to leave first area after text progression.