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Zenith Alpha Games
Creator of
Recent community posts
Hey Chierit,
I recreated some of character portraits to fit the art style of my other characters. The original art was awkward to look at when comparing both yours and mine side-by-side 😅.
Not to mention it felt a bit weird as how the "Water Priestess" looked a bit too young in comparison to the other characters. Hope this is fine.
And Speaking of characters, when are the remaining Elementals going to be released? Not to put pressure on you, knowing you also have other things to do besides this, I just want to know if you're still working on this amazing project.
Hey man, love your assets. I think this is the second time I'm complimenting you.
Art Style
I'm working on a beat 'em all type fighting game, not sure if this is what you expected 😅 but I wanted to ask if your art style looks good on 2.5D Games like this:
The first time I tried to implement Kathrine's (Blade Girl) sp-atk VFX I wasn't sure if it looked good or out of place, but at some point, I got over it 🤷 so I just wanted to ask..
Sprite Scaling
Also, concerning future updates can you please separate the VFX for the character's sp-attack just like you did for Eric (leaf-ranger)? It made things a lot easier, than having to deal with such large-scale images for a small spawn object 🙏.
So far Eric has been the most comfortable to work with as I had issues spawning Kathrine's (Blade Girl) sp-attack VFX in the game, not to mention Monk's earth VFX 😩.
If doing this will affect your work then it's fine I can always work my way around it 🙂....🥲.
Again, keep up the good work man your work is amazing.
Graphics looks good, heck its exceptional, plus the UI was well done. Loved the intro as well it felt immersive. Story telling is also done properly here, its not complicated and its easy to follow.
Possible Improvements
1. COMBAT
The attacks feel buggy and rigid. Every time I make a swing I'm still able to move around while still playing the attack animation.
The hitboxes of both the player and enemies are too big, I constantly find myself taking damage from an enemy's swing when I'm way off the it's attack range (judging by its sprite animation).
2. Free-Roam
Combat feels forced as I cannot pass an enemy without taking at least damage from it. It's a good idea to have to player fight enemies but the combat itself is not immersive.
Allowing the player to choose when and when not to fight makes them feel more of in control and not have to worry about completing a phase all over again just because the story prompts it.
3. Enemy AI
The AI for enemies feels weird, one moment they are attacking you and the next they go back to patrolling. Also they don't seem to have fall physics as an enemy didn't fall into the deadly spikes even after I pushed it off.
Conclusion
The game has a lot of potential with it's visually pleasing graphics and lets not forget its beautiful audio, but what matters the most in a video game is the "Gameplay" 'cause that's going to be 80% of the entire game.
My only headache so far is the "Combat" 😣, I've not been able to get past the level after his uncle died to the Deathbringer. Good work on this, hope to see more.
The game has a lot of room for improvement, it's impressive enough to keep a player engaged. Only thing I will say is that the UI needs better improvement and the resource management is a bit unfair as it is very difficult to gain resources after hiring a few units and peasants.
Its still in development so I won't criticize it too much mostly because it was still fun to play.
So I've been working on a 2D top down RTS video game made with Unity. I've implemented some basic mechanics concerning: Mass Unit Selection, Unit Formation, Game Design, my first Scene and Environment, at least playable 6 characters, 4 unique resource, and a building system.
Tiny Swords is a casual RTS game inspired by Age of Empires IV. This so far is a demo update and more mechanics will be implemented.
You can download it here: https://cesrex.itch.io/tiny-swords-tiny-empire
Loved the DEMO, kept smiling all through while I was playing, it really brought back the nostalgia.
My Chef's Kiss to this game is the fluent animations into the game play chopping the top and bottom sprites into one character for a seamless aiming and moving.
Also I loved the art style, I just have to give the animators credit because this kind of art style is usually difficult to animate and they killed it with the emotions they gave the characters.
Overall Awesome game, can't wait for updates.
Boss Hunter X was a python tutorial of when I still learning to code 😅. It's been such a long time I don't think I remember the channel, but in the game all u do is fight BOSSES and it has 5 levels. But meant what I said on your game, and trust me when I say I don't give compliments I just state facts and you've got potential.
Dude everything about this game was good, it got the theme right as an end for the player leads to new options. I loved the graphics and the audio (very relaxing). The gameplay was fun and easy to understand. So far the only critique I have is a little bug. When I die in level two my "dead platform" is spawned in the wrong place and the more I die the worse it becomes. Besides that the game was fun and it smashed all the requirements for this jam 5/5.
Thanks for the feedback, these really help, and I've decided to make it possible to configure the controls in later updates so players can choose which key/mouse button they prefer for action(s). Also I loved your game it really felt good to be a force of good helping people you and your team did an amazing job.
Jesus Christ this is a game jam? More like a AAA game. The art was beautiful, all the characters looked like they have a lore to them and not just a generic "Police" or generic "Old Lady", the BGM was also peaceful which fitted the game really well as nothing too exciting was happening. I loved the concept of the game, it really breaks the forth wall as YOU the player are the Savior, helping people by making small decisions.
Really well done, your team really smashed all the rating requirements for this jam, easily one of the best games.