All I can say is maybe. I don't have experience with cross-platform development. However, this is also an application that is meant to support use of RPG Maker programs, which are also not on Linux. Is there a particular reason for this request?
CatballGames
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Hi there! It can indeed split DLC tilesets, but unfortunately only those I've added manually to the program. This means collecting and adding each individual tile, one at a time.
Thanks to some feedback I've had recently, I'm going to add a "quick split" feature - this will attempt to split tiles in a manner appropriate for a tileset type (for A1 to A4), or just at the base tile size - 32 or 48 pixels.
Sorry for the really late reply! I had no idea people were posting in here. o.o;;
The plans are to add as many resource packs as I can, but it's an incredibly time-consuming process. I'm just going to keep at it. Now that I've recovered from COVID and then some other respiratory nonsense, I'm hoping I can put more time toward this.
Flying out of the sun
The smell of toast is in the air
When there's a job to be done
The Flying Toasters will be there
And it's flap! flap! flap!
Now help is on its way
This vict'ry song we sing
Flying out of the sun
On Flying Toaster wings!
...I can't believe I still remember that. I miss the sound effects, song and other miscellaneous happenings from the original. Like the toaster conga, with a blender.
Oh, dear. That would be me! I'll happily share the project once it's finished. It's just a small, basic thing in RPG Maker to show people that a game doesn't need to have 1000+ maps to be decent, or even playable, so I'm making the entire game in a single map. I'm finding these tiles to be quite versatile, with pretty minimal modifications, and I'm using Open Game Art characters.