A great idea! It was interesting how the biggest issue was not letting the enemy get dug in. I think my only qualm was that it felt a little cheaty to be able to place down so many turrets without any cooldown or resources, but that would come later. Great job!
bvs7
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This was a really cool concept. My biggest concern was that the controls weren't as responsive as they could have been. I had a tough time engaging with the game because of things like: clicking then moving the mouse results in teleporting to where the mouse moves instead of where I clicked; Right click was sometimes unresponsive right when I needed it most! Improving these functions would have helped me feel more responsible for the outcomes which would have been more satisfying.
One frustrating part was that I didn't know when I teleported. As in, my character would be 25% phased out, then an obstacle would hit me and I'd lose. This might be one area where sound and animation can emphasize when exactly the location change occurs.
I'm being critical, but this is probably better than anything I've ever done in 48 hours. Congrats!