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Ilari Suhonen

3
Posts
A member registered Aug 04, 2021

Recent community posts

This was amazing! I didn't cold for 457.36 seconds, but unfortunately I had to stop playing. I felt that my issues were mostly caused by the placement controls — I'd accidentally place the walls to the side or on top of myself... I didn't mind the WASD-Space combination though, and mostly played with one hand. Perhaps having the walls place on top of the player instead of in the direction they're facing would be easier? In any case, although repetitive, the gameplay was fun!

Worked on Linux with Lutris and Wine lutris-fshack-7.2 :)

(1 edit)

The artefact is also present for me. It's being tracked on the GitHub Issue Tracker.

The game was really fun to play! There's a few things I'd change, though:

  • The .zip file was missing libstdc++-6.dll, libgcc_s_seh-1.dll, and libwinpthread-1.dll.  They had to be added to get the project working.
  • Charging a shot stopped working if your mouse was outside the (kinda small) game window - but that might be a limitation of the API you were using...
  • As I'm sure plenty of people have noted, it leaks ~200MiB of memory every second. That's what you get for not using a language with a garbage collector! I can see how this would be an issue for lower-end machines.

Overall, though, you did well and I think the game is really fun! It's incredible work, especially considering you wrote it all in C++ :)