The aesthetic was very good and the core gameplay was very fun and solid. I noticed that spreading out the clones you get points faster, but the risk seems to be too high - usually I just stay as a big blob of witches, lol. Very good job!
BasiliCool
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Thea art and animations were awesome, but I found the game to be a bit too hard. Trying not to let your main character die is difficult, and it becomes even more difficult trying to control the other clones. Despite everything I had a lot of fun and it would be really cool to see more, because the primary concept is really really interesting!
Everything works well together: the graphics, the concept, the theme, but the controls are too difficult. I had to physically turn the keyboard around to get anything done, but I understand the intention behind it and it would work great if we weren't limited to wasd and arrow keys (I can see this concept of game in an arcade with custom buttons?).
Really really cool. I love the old-school aesthetic, though maybe a few more colors would have been better, or using a more uniform palette. I got to a certain point where it was practically a race against time between reading what the units were doing, positioning them with their different speeds, and trying to move everything around to avoid taking damage. I really had a lot of fun,nice job.
I had a little trouble understanding what was going on, I admit. When I started placing the towers I understood slightly more but I still wasn't quite clear on what I was doing. And then at one point there were no more enemies spawning, so I was left alone with my towers on an empty floor. It has potential, but it would be nice to have a tutorial maybe.
The game itself is great and the music engaging, but it's missing a few things: feedback, animations, different enemies.
It gets a bit boring because there isn't much to do except hold down the left mouse button and kill blocks over and over again.
Maybe more enemies, more weapons, some reasons to move your character and dodge enemies with the jump.