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BasiliCool

51
Posts
1
Topics
9
Followers
8
Following
A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

The aesthetic was very good and the core gameplay was very fun and solid. I noticed that spreading out the clones you get points faster, but the risk seems to be too high - usually I just stay as a big blob of witches, lol. Very good job!

Nice tower defence and cool idea. At first glance seems very simple, but it's really nice to have target option for every type of turret. Good job!

Nice game, but controls are very hard, I guess the game is easier on mobile than on pc. 

Fun game and really cool concept. I would suggest adding more speed to everything, starting from the player! Nice game overall :)

The game itself is good and the concept is nice, but everything is sooo slow that I get bored easily, and you are not encouraged to attack enemies, really. Nice game overall :)

Nice game, the weapons feels unique, the shooting is really good and the flame that follows you that makes light is really beautiful. The boss was very easy, but the game has a nice concept and if polished up a bit it could be even better.

what...?

The game and concept are good, but the interface was really confusing at first. Once I figured out what I was doing the game became really fun and addictive. Nice game :)

Thea art and animations were awesome, but I found the game to be a bit too hard. Trying not to let your main character die is difficult, and it becomes even more difficult trying to control the other clones. Despite everything I had a lot of fun and it would be really cool to see more, because the primary concept is really really interesting!

Simple, fun, really challenging and... educational? I love it. A good twist on writing games :)

Nice game, the general aesthethic is very clean and the post processing was very good. A bit too easy, but I can see this as a mobile game if polished up a bit (more powerups, ramping difficulty as time goes on, maybe you can have just X lengh of the trampoline and not the entire screen, etc )

It's really fun to destroy the economy after you've managed to create a machine that clones what you've cloned indefinitely. Jokes aside, the game is cool and the concept is solid. I would have preferred a little more variety, but nice work.

Graphics aside, the game is really damn good. Hard, challenging and fast paced. The traps are super smooth and everything (besides art) feels very good. Nice job.

I love the retro aestethic! At first I was a bit lost, but then mashing things around I understood the gameplay and everyhing made more sense. Cool and fun game.

Nice game, fun and short. Very cute art. 

Nice game and fun gameplay. You can't just spam-click and shoot everything but you have to shoot precisely (maybe a bit too much) on your balls (lol). Good job.

Everything works well together: the graphics, the concept, the theme, but the controls are too difficult. I had to physically turn the keyboard around to get anything done, but I understand the intention behind it and it would work great if we weren't limited to wasd and arrow keys (I can see this concept of game in an arcade with custom buttons?).

The concpet is really good and I liked that there are so many upgrades but the controls and the enemies are quite challenging. The projectiles are too small, the enemies have too many hp and it's difficult to shoot and walk in the same direction while dodging the bullets. Great work though.

Nice little game. The pixel art was very, very good. I had a little trouble at first since there is no tutorial, but once I figured out the gameplay the game was fun and the feeling of the weapons were good, nice job. I would speed the times between waves up a bit, as others have already mentioned.

Nice and fun game! It must have been difficult to make a 3d game in such a short time. The skills are cool, although I would have preferred to have something else instead of the [shift] with maybe another ability, since [Q] already does pretty much the same thing. Good job overall!

Nice clicker game, the clones are so cute and everything fits together well. It was scary to see the multiplier go from positive to negative all of a sudden as well as my clones, lol. I would suggest more animations and a better feedback when the button is pressed. Good work, though.

I don't know what I played, but it was interesting. The dialogues were fun and the aestethic was good, but the gameplay was a bit lacking.

Really fun and polished game, great job.

Really great game and nice use of the theme. It gets really hard to control all those snowmen after a while, which makes it really fun! Nice sfx and music, good job.

Solid concept and fun game, but a bit on the boring side after a while. A bit too repetitive, like one time I had the same clone sprite for 5 times in a row, but overall solid game.

Cool game, really nice gameplay and very funny. I suggest adding some feedback when shooting (sfx, visual, reloading, etc) and a general speed up to player and enemies. Still, good game.

Cool game, nice movement and aestetics. The shooting is a bit bland since there is no feedback and the font + colors are a bit hard on the eyes. Fun game overall, nice job,

Nice concept, but without limitations you can literally go anywhere you want and avoid all the puzzles that you should do with the other mechanics. Anyway, fun game overall :)

Simple concept, but really well made and fun. Nice job.

Nice concept and design, though it seems to me that the best strategy is to stand still and keep throwing clones when the scientists are super close, so you can have the ability recharged right away. Still, good job.

Really really cool. I love the old-school aesthetic, though maybe a few more colors would have been better, or using a more uniform palette. I got to a certain point where it was practically a race against time between reading what the units were doing, positioning them with their different speeds, and trying to move everything around to avoid taking damage. I really had a lot of fun,nice job.

I had a little trouble understanding what was going on, I admit. When I started placing the towers I understood slightly more but I still wasn't quite clear on what I was doing. And then at one point there were no more enemies spawning, so I was left alone with my towers on an empty floor. It has potential, but it would be nice to have a tutorial maybe.

The game itself is nice, but many times the character ended up dying on the spikes randomly, while other times I managed to clip the character through the walls and had to reset the game. Still, good aesthetics and solid concept behind it.

Literally a masterpiece. It feels like a "real" game, and not one made for a jam. Nice art, good movement, nice feeling overall.

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Nice idea, although it's a bit annoying that you have to die to advance. Still, puzzles and platforming were fun, even if every now and then the blocks moved by themselves and they were a bit too slippery. Good job, I really enjoyed it :)

Fun and entertaining puzzle game, the concept is reeaaally good. 

The aesthetics and design of the game are also spot on. Great job.

The game itself is great and the music engaging, but it's missing a few things: feedback, animations, different enemies. 

It gets a bit boring because there isn't much to do except hold down the left mouse button and kill blocks over and over again.

Maybe more enemies, more weapons, some reasons to move your character and dodge enemies with the jump.

The concept and idea are there, but pretty much everything else is missing. From the platforming to the shooting everything seems off, but I appreciate the originality and humor - especially the sfx.

Nice idea of having "ammo" that only works for a certain type of "enemy" and good implementation. I would have preferred a run button and maybe some feedback when you hit an enemy. Good job.