Really like how simple this game is and how it actively tries to mislead the player, adds a lot of depth to the simplicity of the game mechanics.
Barsik
Creator of
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This is way too good to be a jam game, please tell me you're going to continue developing it this is incredible!
Also I encountered one small bug of the construction menu not updating sometimes when recieving resources, but it's a very minor thing and can be easily avoided by either pausing or clicking on a spot.
I really like how the swarm works, how it chases you and tries to move around obstacles. Figting against it feels really satisfying. It can be pretty challenging for a few minutes. When you get most of the upgrades you're pretty much untouchable and it's kinda funny to watch the swarm struggle against your own swarm of walls and obstacles. Went into the game blind and the finger zoom in was unexpected and I liked it a lot. Great game!
Yeah, it was quite scary honestly :D
The scope did balloon from the start, I actually only started making the boss on the second day, the first day was mostly focused on making the ai. The aoe slash just damages everyone close to you, should have probably made it a bit bigger. Really glad you liked it!
This is a very charming game and it's so cool that you managed to make everything during the jam, the game's so pretty! The gameplay is nice and knowing about the ability to dash midair changes things quite a lot.
I struggled a bit at the boss fight as I couldn't time the jumps right often, but found out that you can stand on the blender to miss most horisontal attacks, was that intentional?
It's a really great game and I love how you managed to turn simple collision mechanics into something really interesting to use. Though pushing boxes around got a bit frustrating at the alien level (couldn't figure out what to do at first and then got stuck in a box when it flipped after falling while I was inside) and the level right after (which I couldn't finish due to having to restart the 3rd puzzle multiple times), but I really like the whole idea and the way you bring back some mechanics after introducing them in a simpler environment, figuring these things out was the most fun part about the game!
Thanks! I took inspiration from my own experience playing raids in mmos, so giving the ai different roles and abilities was very important to me. I also wanted to add the taunt mechanic and being able to mash your way out of it seemed like a good balance of giving the tanks the ability to protect the team while not fully taking control away from the player. Really glad that you liked it!