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AYolland
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I agree that it’s difficult to find technical help for bitsy now.
I am not familiar with the usage of the gravity hack and cannot help you there. Ladders in Cake climb were made with a tedious series of one-way exits: one leading down and one leading up for each level, with a single target/landing tile for the player to rest on in between. Moving backwards moved the player into the down exit and bitsy 3d tweens the movement directly to the target/landing tile on the level below without the tile the exit is actually placed on. This only worked because of the “dungeon-crawler” style controls of Cake Climb.
In the past there have been issues with using a Bitsy 3D template with Borksy: Bitsy 3D is significantly bigger in size than Bitsy. A better workflow for Bitsy 3D is Bitsy Saviour
Not really. (It might be technically possible but would not be a good/easy experience.) You would want to use Bitsy Savior instead.
I believe that at this moment, there are issues with the dialogue-choices hack because of conflicts with the bitsy editor itself. It can still be used, but it takes more effort than most other hacks. Unfortunately, I’m not really able to give detailed assistance with hacks in these comments. I recommend asking in the Bitsy discord: it’s generally active with people who can help.
I don’t think a tutorial for the Gravity hack exists yet. If you join the Bitsy Discord, there are probably some folks in the #bitsy-tools-and-help channel who have used it and can give advice.
I hadn't really considered Borksy being used in collaborative environments or workshops. I totally agree that being able to cleanly/easily extend the editor itself would be an ideal solution in the future. But Borksy will probably remain the primary entry point for hacking Bitsy for some time, so I will take this feedback into consideration.
I think this is a good step. Extensions are a feature that I would really look forward to, I know I've expressed this in the past. I also know Sean has does some work creating test coverage for the current version of the scripting language, and I wonder if that may be necessary to keep it in working order as it grows. Might be worth checking with him to see if that could be easily integrated into your existing workflow.
The Text-To-Speech hack is very similar to this, but uses browser-built-in TTS software. As for specifically SAM, a hack would have to be written to attach it to the Bitsy dialogue system, but it’s theoretically possible. Creating hacks requires knowledge of JavaScript, but if you want more guidance on how to start looking into that, I suggest you join the Bitsy discord.
Sorry you're having this issue; I'm yet not sure how I can solve it on my end. I'm going to keep looking into it. I did google and find a few things you can try, hopefully one of those will work for you!
Yes, sorry. You weren't doing anything wrong. Borksy was out of date with Bitsy. It should be working now, but if you need more immediate help in the future, I recommend joining the Bitsy discord and asking for help there.