Ahh, thank you so much for trying out the game :) I’m glad you enjoyed it and found value in its design!
Aviv
Creator of
Recent community posts
I’m making Arcanist’s Heritage, a dungeon-crawler where you travel around learning a lost language in order to cast spells!
Here’s my day 1 devlog: https://avivbeeri.itch.io/arcanists-heritage/devlog/691663/day-1-revisiting-the-past
Thanks for playing! There’s some element of luck to the game currently because character progression is currently dependent on your equipment, so you might get all the way to the end without the right tools to defeat the boss.
It’s something I’d like to improve when I get a chance.
I go back and forth with the oaths because I want there to be some mystery there for the player to solve, but I also don’t want folks getting so frustrated that they quit all together because their oaths break. I’ll consider how best to handle that.
Thanks so much for playing! I’m glad you enjoyed the palette (first one I designed myself), lore, music and mechanics.
I’ll have to look into the turn-speed thing, that’s unexpected. Was that in the 7DRL or post-7DRL version?
The praying mechanic is supposed to be mysterious (in part because it’s not fully implemented). There are meant to be advantages to praying near altars, but you can also pray any time.
However, who is to say whether or not your deity heard your plea? ;)
I really appreciated your playthrough of the game. I'll look into getting some music and sound effects into the game soon.
I've made a few adjustments to the game design based on your experiences, but for the moment, the Thunder is still a more challenging enemy, although I think it can be figured out as a player.
Thank you so much for the feedback. I am looking at ways to extend the experience into more floors with more interesting challenges, but I think for a 7DRL, a single dungeon is doing the job :)
I need to consider the final goal. Defeating every enemy isn't a particularly roguelike activity, but that's how you progress your character's abilities, so quite a dilemma.
I'm really glad you had fun playing it, keep an eye out for future updates!