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Avis

226
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A member registered Oct 09, 2015 · View creator page →

Creator of

Recent community posts

such a cool concept

I love the pixel/retro style this has going its really cute

each of the bullet hell particles are so nice to look at and I really dig the character designs

very cool.

Huh, thanks for sharing. Didn’t know that existed.

We did beat them to the idea by checks date… 8 years though!

10/10

great work

(1 edit)

I can confirm that yes this game is compliant with the restrictions. (I didn't measure the exact pixel count, but it looks okay by eye)

Really excited to see where this goes

Anyone else getting a console error when trying to use this?

Wow, this is amazing.this is the best 3d effect I've seen with these restrictions

I'm glad you liked it haha

Oh, you!

Really charming art on this one, it blows my mind how well people are able to work within the restrictions.

Great work!

Really charming art on this one, it blows my mind how well people are able to work within the restrictions.

Great work!

considering what you're trying to do here and the limitations I think you actually did really good - that being said I started getting a headache playing this lol. It's just the ditherings fault.

Great work!

I really love this one. The mix of (real?) 3d rendering and blam blam shooting mechanics is really charming.

I really love this one. The mix of (real?) 3d rendering and blam blam shooting mechanics is really charming.

Definately the most detailed art and animations I've seen so far. 

Really interesting game, Great work!

Definately the most detailed art and animations I've seen so far. 

Really interesting game, Great work!

Great sprite work on this one. I also appreciate how in-depth the gameplay is, you typically don't see that sort of thing on jams like this.

Great work!

This game made me feel like I was in the matrix, lots of bullet time fun to be had here.

The puzzles were neat and it was a cool take on the "Super hot" sort of mechanics.

Great work!

This game made me feel like I was in the matrix, lots of bullet time fun to be had here.

The puzzles were neat and it was a cool take on the "Super hot" sort of mechanics.

Great work!

This was a really clever idea for a game! Music and presentation was charming, you nailed the art! 

Great work!

This was a really clever idea for a game! Music and presentation was charming, you nailed the art! 

Great work!

(2 edits)

controls were a bit touchy, but overall, this was a really charming little bullet hell. I think you pulled off the "bullet" effects really well considering the limitations and I enjoyed the different bullet patterns.

Oh, one issue though - the web version I played the game window was extremely tiny!

Edit: second time I played the sizing issue was sorted. cheers!

I had a really hard time understanding what was going on in this one unfortunately. I think it's neat how the "Enemies" were extremely minimal but I wasn't able to make out how to not die or kill them lol.

Maybe include some more detailed instructions on your jam page?

I had a really hard time understanding what was going on in this one unfortunately. I think it's neat how the "Enemies" were extremely minimal but I wasn't able to make out how to not die or kill them lol.

Maybe include some more detailed instructions on your jam page?

If you hold enter it spams menu buttons, over all a neat little game(s)

If you hold enter it spams menu buttons, over all a neat little game(s)

what are the controls??

unfortunately I think you can't comment because the page is private :( I can't open it up without making it public which I'm not ready to do yet.

Thanks for playing, and for the really good feedback. I'm not sure if you found any but there are power ups that spawn that let you deal a lot more damage.

 I'm thinking about maybe making them shoot inwards instead of down to encourage movement more.

also the use of the fake keypad was genius, I've never seen that before. I felt like I was playing DDR with my fingers lol

(Copied from thread)
This is a ton of fun, I was blown away by how well you utilize the limited screen space and the gameplay is surprisingly really snappy and responsive. Sound design was killer. The "cat vs monster" sprites are a bit garish but I think that's probably what you're going for.

Overall: if I had a Nokia phone, I would absolutely want this game on it.

This is a ton of fun, I was blown away by how well you utilize the limited screen space and the gameplay is surprisingly really snappy and responsive. Sound design was killer. The "cat vs monster" sprites are a bit garish but I think that's probably what you're going for.

Overall: if I had a Nokia phone, I would absolutely want this game on it.

Here's my game btw if you wanna try it out, password is avis
Nokiasphere by Avis (itch.io)

neat