Just finished my first run of the demo. I had some fun, but also, I didn’t really read the effect of the cards I bought. it felt like, I just should by every things that I can. Maybe I was lucky though There’s something satifying in this game, and the art is good
Anton
Creator of
Recent community posts
I’ve uploaded several build since that yesterday post, trying to improve the performance (it’s still laggy but it feel playable).
I’m also hunting for a bug where the game suddenly freeze mid game and is unplayable (the pause button disappear). I’ve got one player reporting it to me on chrome but with very few info and no repro I don’t know how wide spread the issue is
I don’t know if this is a wanted behaviour,
I noticed that downloading from itch an apk of my own project is counted in the analytics even though I’m logged with the account that own the project.
I don’t think the other analytics are counted (I don’t see my own visits for instance)
This felt odd so I thought I should talk about it.
Cheers Anton
Factor72
Released 22/09
2,650 Views
15 Downloads
1,790 Browser Plays
5 Ratings
11 Collections
14 Comments
1,704 7d Impressions
0.29% CTR (5 clicks)
The CTR is the worst of all my games. I though I had done a good job for my promo image, but I guess not. Thinking about re working the overal look to make it more appealing
The other benefit is setting the planet on fire https://www.theguardian.com/technology/2024/sep/15/data-center-gas-emissions-tech
Since those tools has been made using data collected without permission, you are also guarantying that you do not own anything made with theme.
If they become core to your development pipeline, be aware that openAI has already said they plan to increase the price at least two folds in the next couple of years. That’s a low estimate since they are set to loose 5Bn$ a year for the foreseeable future thanks to the huge energy cost of theses tech.
Theses are truly insane tools in the sense that they are dangerous both to you, your projects and the people around you.
Factor72 just reached 1.0🥳
https://antonmakesgames.itch.io/factor72
I've putted a lot of effort in making this remix of make ten. There's a lot of Polish and consideration to make this puzzle enjoyable to play
Woah Thank you ❤
Yeah the dash through lava is a feature (if I recall you can dash through 1 space easily and 2 if you time it perfectly).
In the initial release 10-6 was the last level, 6 month or so later I added world 11 which was previous level inverted. The difficulty curve could indeed be a bit better managed.
By the way, if you go in the stats screen and you tap several times on the first item, you get to see a break down of stats on each levels.
I'm glad you like 8Links as well =)
Cheers
Anton
Hi, I am reworking a web game I had made for a jam.
The original version was mostly a .html file with some <script> content.
I want to use typescript for the new version but I struggle to make it compile without the use of feature like importing module (I'm using the library axios).
I really would like it if my game was still playable from the project page, but I don't know if using those feature will prevent it.
Am I wrong in thinking that I can't use modules in embedded web game ?
For reference: I'm working on https://antonmakesgames.itch.io/emojiguessr