Thanks! Haha yeah, we were thinking about that :D The resolution might be a bit small for that, but it could be a thing for a sequel.
AlterHowdegen
Creator of
Recent community posts
Hey guys, we’re looking into this. We’d like to give keys to people who bought the game directly, early supporters as you said, but not to everybody who bought the bundle (I don’t think that would even be possible considering the ridiculous number of purchases there). We’ll share as soon as we know.
I've posted schildm8 to bbs as well, feel free to check it out: https://www.lexaloffle.com/bbs/?tid=4888
Testers with my game, yes. Just wanted to make sure it's not an issue with my machine.
Are the environment variables supposed to be exclusive to the process and thus not visible through, say, the Windows command prompt? In that case I have been approaching the whole process in the wrong way (treated the evnironment variables as a global thing).
App logs say:
Environment variables passed: TMP, TEMP, ITCHIO_API_KEY, ITCHIO_API_KEY_EXPIRES_AT
But neither a
SET
in cmd nor a
Environment.GetEnvironmentVariable("ITCHIO_API_KEY")
in C# show anything. Had a couple of testers confirm, same behavior for everybody. The app log also say the TMP and TEMP env vars should be changed, but they are not.
Not sure if this is a bug or I am misunderstanding:
Added emitter with duration 1 and lifetime 3 (default), all good. When unchecking repeat and changing the duration to say 5 seconds, the emitter will still stop after 3 seconds. Any duration longer than lifetime will be ignored. Is this by design? If so, how can I build an emitter that is emitting longer than its particles' lifetime?
Cheers and keep up the good work!