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Allie Vera

140
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A member registered Jul 26, 2021 · View creator page →

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The prevailing thought as I entered the house was “oh, I’m in hell”, and the feeling only multiplied with every line. Great job! I don’t think I’ll be eating cake ever again.

I love a good heart-to-heart conversation and you really delivered. Kaja and Tara feel so real, and the visuals set the scene (nice use of space with the NVL(?) on one side!), and you did a great job at providing the background information we need without feeling like we were being fed exposition. //spoilers// Damn you for the after-credits scene and cliffhanger, though! Guess I’ll have to keep watch for the next installment! :]

Oohh, what a great use of visual design to convey your story. You nailed the tension of living in an unsupportive household, the battle of thriving vs surviving, dealing with a bystander parent…awesome work all around.

What a gem this is! You really made the most of every word and every asset, and brought them all to a perfect polish. Even knowing what I do after playing both endings (ouch), I can’t help but wish Juniper well.

Don’t be so down on yourself about your English- before I read your notes I was already heading to the comment box to talk about how everyone is bursting with personality! I’m sure the writing is even sharper in French, but I still had a damn good time. Bravo!

Packs a lot of heartache into a short game! As a romantic I can’t help but wish the best for both of them, but I could see their story developing a number of ways and still being very satisfying. Great work!!

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[tucks hair behind my ear] hey Dolores got any ominous portents for me 😚 hey Ambrose got any threatening gestures for m-

Oh god I felt so uneasy the whole time- this reminded me of the MMO drama I’d get mired in when Skype was still king. When things started spiraling it was hard to continue on at times for similar reasons; excellent work making it feel so real! Now I can only hope that our little ram pulls through… ;_;

[ending spoilers] I chose to run away with August, and I don’t regret it one bit. I hope they get to clink their mugs together for many years to come! I also liked how the UI formed a frame for the screen- it added so much charm and personality.

I loved so many of the visual and audio choices for this VN.; it was both sparing and vaguely hostile, matching the escalating enmity as the story went on. Great job!!

So happy to be working w u!!! Sunburned Druk fuels me……..

You really nailed the cozy feel with this one! Perfect for a late night heart-to-heart. I hope things turn out well for Aisha!

All my props, this was so well crafted! Special shoutout to the audio- I shuddered at every crack of bone, and the music really brought home the sheer chaos of the climax (I got to take a bite).

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We’ve got a walkthrough for him linked under the download buttons!

LET’S GOOOOO!!!!!

Check out the Bugs section on this page right above the downloads! :>

There’s an xyx walkthrough in the devlogs below the download links that includes the choices you need to make in the common route!

God damn! I loved this game. Every facet of it is pitch perfect!

Check the “Bugs” section on this page- it may be a driver issue!

We’ve posted up a guide for the endings under the “Story” tab on this page!

Walkthrough is now up! Link is under the ‘Story’ header on this page.

aaaa thank you so much!! That means a lot to me ;v; I can’t wait to see more of your writing in The Summit Library and beyond, and I hope to make you happy again with Adonia!!

Omg!! This was such a wonderful sequel ;_; I loved the changed dynamic between MC and Azram, and the card game was a great device for exploring their ever shifting relationship. I love Azram even more now!!

>> ALLIE SAYS HORN IT UP

aaa ty kayoo!!! <3

We will absolutely do it again >:3 (Hope u managed to get things done still tho!!)

Damn! What an undertaking this must have been. Kudos for getting so much game done in so little time- and a good one at that!

Walker has me fully charmed, even with a pistol to my gut. Visuals, sound (VA? in 36 hours? Insane!!), and writing all meshed together so well to create a killer vibe. If only I could grab my own drink at the Desert Blossom!

Beautifully written, and great use of the flower sprites to convey the turns the story took. Your games are great at packing a lot of emotion into a short runtime, and it really shines here!

I really like the unique framing created with the sprite placement/movement + NVL- it almost felt like reading a stage play as it was acted out in front of me. Nice work!

Oh, I love this take on the themes. You executed this concept so effectively! It gave me shivers to see it all unfold. Fantastic work.

You made really good use of limited visuals to create a full experience- excellent work!

When I hit that pivotal moment, my heart dropped. The fact that you made this in eight hours in insane! All my props.

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I really enjoyed both the story and the visual style, and it’s crazy how many little touches you managed to get in with such a short time frame! That final mini-monologue from Valen was absolutely aces (/w\). Nice job!

It’s such a joy watching your stretch your wings with VN development. This game gave me all the warm fuzzies! I’m sure Bianca will forgive us…hopefully :x LMAO

What a sweet entry! Perfect for spring- this makes me want to go for a walk in a flower garden. Glad I was able to help Cecil and MC patch things up! :]

Niine!!! ;_; I wanna believe we saved them…we can rebuild!!!

Managed to get 3 out of the 4 endings, and hunting for the fourth. Your games always captivate me! Excellent job. Also I may or may not be a little in love with Idony- I love her character and design!

I’m wishing them the best of vengeance!! :} Maybe Ruth will get to shoot the lid off of something, in time. Great work!

Every aspect comes together to portray a unique, quiet pain in a perfect way. This one will stick with me. Fantastic work.