Thank you for playing the game and for the feedback. Yes, I do agree. Sadly, with the limited time I had no time to test and make sure that everything is clear. With your feedback I added a signs to explain more things and hint at the player, I guess I made it too vague, so hopefully new players will have better time understanding the game mechanics!
AlexTykh
Creator of
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The waves are just an array of points that with some raycasting and stuff reflect from the walls and reveal those walls.
But the reason the echolocation was ditched is that (spoiler alert) the sun was revealed so does the light, basically, you can now see the world and there was no reason to use abstract shapes and echolocation. I agree that probably I should've used the echolocation at the end in some way, but I wanted to create a "WHAT?" effect on the player and disorient them. And I think I did it??
ʕっ•ᴥ•ʔっ https://alextuh.itch.io/black-hole-incident
I am 15 (programer) and my friend is 17 (artist)
Greate game! But Melee combat feels a bit delayed which is a bit uncomfortable to play. This "!" signs are the same color as enemies so it is hard to notice them. Enemies attacking really fast and it's hard to dodge them. Music is loopy and gets bored really fast. But I like how music changes through levels and levels are interesting.