The Nemesis is, in my estimation, a boss-type character. Think your Yellow 13, your Mister X, your Crimson 1. It’s more narrative than mechanical.
Ajey Pandey
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A member registered Apr 05, 2019 · View creator page →
Creator of
an experimental toolbox rpg engine based on computerized rng functions
A cosmic horror revenge fantasy using the BOLT RPG v0.2 rule system
Recent community posts
The CEO: A Murder Mystery Adventure Module comments · Replied to John Taber in The CEO: A Murder Mystery Adventure Module comments
Thunderbolt: An Aerial Knight RPG comments · Replied to John Taber in Thunderbolt: An Aerial Knight RPG comments
BOLT RPG Mage Pack (v0.8.1) comments · Replied to Cavenir of Secession Cycles in BOLT RPG Mage Pack (v0.8.1) comments
BOLT RPG Mage Pack (v0.8.1) comments · Replied to Cavenir of Secession Cycles in BOLT RPG Mage Pack (v0.8.1) comments
I don’t know how Amr managed to make BOLT play nice with its mirror-world counterpart, Fate, but somehow they made it work. The short answer is that DASH takes the resolution and combat systems of BOLT and merges them with the character creation and aspect systems of Fate, but that undersells the amount of rewiring under the hood that Amr did to make this work.
If BOLT is too crunchy for you, or if Fate feels too lightweight, or if you just want another kickass RPG engine to build off, check out DASH, you won’t regret it.
- Ajey Pandey, Writer of BOLT