Really fun game with some really nice music as well. 68:47
Aerosol_man
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Great game! The art looks really good and the sound effects and music work really well together to create a spooky atmosphere. The controls and combat in general feel really nice. I did have a few issues navigating through the menus because of the low resolution text and the game hiding the cursor on the desktop version but it barely detracted from the experience. Well done!
This a really well made platformer and it incorporates the theme and wildcards really well although it would help if the light/dark mechanic was actually explained. I really like how the box throwing mechanic was used in multiple ways - the box jumping technique was pretty finnicky but was quite satisfying to eventually master. Getting that last ingredient was super hard but the cutscene and the end was well worth it. Congrats on submitting!
I like this game's idea of incorporating the theme into a stealth game and the art for the game looks great. The movement feels a bit slow and clunky, especially since moving slower than the enemies makes the game a lot harder and you need to do a lot of backtracking although I do like the little animations used for the player's walk cycle and UI elements like the heart icon. Well done for submitting!
The controls on this game feel really nice and the art looks great. the levels are designed well although the last two levels could benefit from having a more even mix between wide open areas and more confined areas. Still really fun to play regardless.
also there seems too be a bug causing levels to end before you complete them
This is a nice relaxing game, mainly thanks to the art and the music. It was very fun to grow and establish my monopoly on the rhubarb market. Could do with more sell options (e.g. sell 5 of an item or sell 16 of an item) so I wouldn't have to spam click enough. Also for some reason the actual hitboxes for the buy and sell buttons are half the height of their textures.
Played through the whole thing. Getting to the end is totally worth it. The concept of controlling a slug is a novel concept and fits in a rage game really well. Using the audio to indicate the players health is a pretty cool idea and really adds to the tension when you're at low health as you don't know exactly how many moves before you die, making it all the more satisfying when you reach a checkpoint.
This game is amazing! It's clear how much effort went into this - the art looks great and the music compliments it really well. The platforming does takes some time to get used to but its still pretty enjoyable to traverse the environment although I do find that the landing lag on the player frequently breaks up the flow of the gameplay
Good job on emulating the style of classic adventure games. The level design is also noteworthy as well - it strikes a good balance between the puzzle and exploration aspects. as a result, the game has a pretty nice flow to it. Because of the permadeath mechanic, the player often ends up going over the same areas frequently so adding a timer would add some replay value by giving the player an incentive to optimize travelling through areas they've already seen. Regardless, I had a lot of fun playing!
also wtf this game is huge it's impressive how much you got done withing the time frame
This is quite a fun game. It feels pretty satisfying to attack and weave around enemies and the enemy death animation helps make the game more engaging however sometimes it seems like an enemy hits me out of nowhere - the game could benefited from having the size of their hitboxes reduced or maybe having the telegraph their attacks
Nice game. I like that the buttons on the tutorial are responsive to the player and the tutorial gives the player some space to find out how the attack works. The idea of exchanging health for attacks is quite interesting however I feel you didn't go as far as you could have with the idea to make it more challenging for the player. The sprint option is also pretty useful
Your game has a pretty interesting story behind it , has a good focus on the theme and the pixel art looks pretty good. I probably wouldn't put a click cooldown on an idle game or at least make a permanent cooldown decrease - you have to practically be mashing your keyboard to make a profit on the 3 second ability