Jumping delay issue aside, that was an outstanding lil game. Simple but deep graphics and uniquely foreboding colors. Cool enemies that feel strong, but not too difficult to beat (for people like me with lame reflexes). Love it!
Aardaerimus
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Thank you for playing, Phyrocast! I definitely agree about the repetition. I was really hoping to include some different (and animated) monsters and item pickups for different attacks, but I got to it a bit late and only had two rainy days to jam before the clock ran out. It sure was fun new experience though, and I really enjoyed making it. :-)
Thank you for trying it out, TinOak! Yeah, I had gazillion ideas and improvements I wanted to try out, but only had two days over the weeknd to jam and ran out of time. It was my first attempt at an "action/adventure" style game and I was really having fun with it. Might be worth continuing this project or something similar. :-)
Very cool! I was actually really enjoying this game! My only frustration was that the movement was a bit glitchy on my computer - like it was moving too fast and I was constantly overshooting my targets or running past doors and unable to enter to escape the big scaries.
Overall, I thought it was great. Just needs tighter controls and smoother movement, for me.
I immediately thought I was going to dislike this one. I was way wrong! I totally loved it and after a number of mishaps, found myself emerging from the stinky depths with a sense of accomplishment and reflection upon my travels.
Simple game play, entertaining dialog, and great audio selections. Awesome stuff!
Boy - do I feel this... I'm pretty much in the same boat (save for being a game designer). I'm a data analyst and have little time in the evenings to pluck away at code - not to mention just being completely fried after a long day building reports and data diving. Weekends are gone in a blink with fam and recovery - and round and round and round... I sometimes see those jams and think, "Hey! That sounds fun! I bet I could-... Yeah... No.."