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Here's my gameplay. The wall ride was a little iffy, I couldn't tell when I was going to drop off the wall. I like the use of the fixed camera angle, keeps the mind thinkin gof what potential secrets could be *just* out of sight but we don't yet have the angle or ability to see for sure.

Thanks so much for checking it out! Yeah, wallrun is a little inconsistent and something I'm reworking for the full game for sure.