[go: up one dir, main page]

Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

This magic bug is the BANE OF MY EXISTENCE. See, I've known about the bug through two updates but I CANNOT recreate it, no matter how closely I hew to the user experience of the person having the bug, and not everyone is experiencing it. If you could tell me your browser, device you were playing on, and when you noticed that it'd switched back, that'd be cool. I'm gunna try putting in a constant check I just have to research into how to keep it from changing and how to keep that from breaking everything ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚ right now the going fix is to clear cache and cookies, but keep in mind that will delete save data for all Twine games you play where you can't externally save the data.

oh no! hopefully one day you'll be able to figure it out D:

i'm in google chrome and using a macbook pro. i tried to do some testing for the bug and this is what i've found out. if i don't load a save at all through the entire playthrough then I keep the frost magic the entire time (i checked character stats every few choices). however, if i at all load a save the magic resets to flame immediately. i spent a hot second seeing if it would stay frost if i got through plot points where your type of magic is tallked about like siruud telling mc that they can feel their magic, the battle with bright, after telling siruud about the battle with bright and mc thinking back to the magic they felt, and then i tried one last time at the complete end of the playthrough and all of them switched back to flame magic. i then tried this for blight and could not recreate the bug. additionally while doing that i found out that if you do runs with two separate mc names, that the names for all the saves change to the name of the mc you are currently playing. 

(+1)

Thanks for the info !! I might be able to cook something up from this ๐Ÿ™