Very nice game! I liked the narration most of all. It was also interesting with some options never being possible to select. Even if it probably related to content cut due to running out of time, it kind of became a form of narrative too. Like you can’t ask mother “why” in the beginning because you don’t have that ability yet. Probably never will get. Or perhaps that one was on purpose. I liked it a lot though.
I was about to give up in the first room, because I couldn’t open the door. This was because I had pressed so much Return
in the dialog I forgot that F
was the interaction key when outside of the dialog. Might be worth reminding players or make a bit of remapping so Return
also works as F
the same way F
works for Return
in the dialog/text options.
It was a bit hard at times to see when there was a lot of text where the current message started. Perhaps there could have been an empty line or some margin or something to mark it out a bit.
The game was a bit confusing pacing-wise. Leaving that first safe room, I got hit down to a sliver of health before reaching the healing station. That made me think, alright this game is going to toy with my emotions and keep me feeling like I’ll be dying all the time. And then the save feature said it might have saved. Which reinforced that feeling. But after that first close call, the game soon leveled me up enough I could hardly be hurt by the spacers.
The fighting was of course quite simplistic and with the random encounters, it was about to become a bit annoying but then I found the weapons module and could one-shot the spacers and then it was fine.
I only killed one of the people in the cryo-tanks, because it felt the right thing to do. The others weren’t going anywhere. And equally it was the most parsimonious option to reduce awake crew after having spoken to and learnt the truth from the one standing before the end thingy.
Lovely little game, very well written.
Playthrough: https://youtu.be/bttt5o0f_iY (there’s a pause where I restarted and got myself back to the door before I realized what key to press)