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I liked the narration most of all and the way all characters spoke. Their cute art style was really great too. And there was a lot of content in the game. A lot of level designs and puzzles made.

I was a bit confused though with the fighting system. From small things like push swapping places depending on if there was someone around you or not. To not really understanding the different attacks or why I sometimes got rotated and sometimes not when swiping this or that direction. The UI glitched out at times too as you can see in my playthrough, so that might have added to the confusion a bit too. In the end I think I opted for swipe left or right as attack when they were available and pounce if not.

It was also not entirely clear what the level up stats did for the combat so I took some on random. It worked out fine though. I got out.

After leveling up health when I lost health I didn’t loose it from the topmost health square btw.

First thing I immediately thought about the when seeing the game was removing the qwe/asd instructions or reducing them in size and information content to just be arrows. The interesting bit to inform the player about was the other buttons. It was a bit of information overload having it all there.

It was great that the context dependent buttons showed up on screen, but perhaps the fighting system could have been simplified or explained by adding more and more complexity. To have all options from the start was a lot.

From dungeon layout there were some puzzles that I didn’t really understand how to solve and some where there were buttons or things to interact with that didn’t seem to do anything or walking out on invisible platforms without any hint that it made sense.

Overall though, I think it’s an impressive entry and I enjoyed playing it and was surprised almost 40 minutes had passed when I finally completed it.

Link to playthrough: https://youtu.be/77EklV_wkgo