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Thank you for replying. It's a done deal, I purchased Avoyd already about two days ago after seeing the tutorials as well as the fact that there is all the room I could work with for my needs. The fact that it can import worldpainter maps (height maps), Magicavoxel models, and such while enabling the emissions is a big plus in my book. As for the texture imported as voxels, that's also okay because textures being converted into voxels is pretty much what I was asking about, sorry for not clarifying earlier. (I used to use the "overlap" feature in magicavoxel to "paste" voxelated textures onto models. It really helped save time. This is why I was curious about whether Avoyd allowed texture conversions.) I appreciate the hard work you've put into this and thank you for answering my questions. From one indie to another, my warmest regards.

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Thank you for buying Avoyd and for your appreciation.

I forgot to say earlier that if you want to import an image as a flat texture, you can use File > Import > Image Heightmap and set the maximum height to 1. Avoyd doesn’t have the overlap feature of MV.

All the best with your game development projects.