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(1 edit)

Lost all my contact info with you for some reason,,, Still can't get Billy Wexler to get sick in the toilet to get that key to open his locker...




app.a35fa9c….js:24 THREE.MeshPhongMaterial: 'vertexShader' is not a property of this material.

app.a35fa9c….js:24 THREE.Material: 'uniforms' parameter is undefined.

app.a35fa9c….js:24 THREE.MeshPhongMaterial: 'vertexShader' is not a property of this material.

app.a35fa9c….js:24 THREE.Material: 'uniforms' parameter is undefined.

app.a35fa9c….js:24 THREE.MeshPhongMaterial: 'vertexShader' is not a property of this material.

app.a35fa9c….js:24 THREE.Material: 'uniforms' parameter is undefined.

app.a35fa9c….js:24 THREE.MeshPhongMaterial: 'vertexShader' is not a property of this material.

app.a35fa9c….js:24 THREE.Material: 'uniforms' parameter is undefined.

app.a35fa9c….js:24 THREE.WebGLRenderer: image is not power of two (549x505). Resized to 512x256

this definitely worked at some point.  I am still doing the thing to fix that herbalist bug you mentioned earlier.


You might be able to save, reload and try again. What I realized with the herbalist bug is that there is some state associated with scenes in memory that can cause unexpected side effects when you revisit a scene before the scene has been cleared from the on screen cache (6 scenes).


Also if you really want to see everything the game is doing, you can add ?debug to the URL in the browser.... But I guess that doesn't help when you are in the app..... I guess I should make that be an option because debug logs would probably help bunches more.  Also I should add a report this scene button that send me the save file and debug logs!!!


Long story short.... I still am debugging this rewrite of scene rendering that I am banking on fixing a few bugs.  Then I can take a look at Billy