[go: up one dir, main page]

Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I like the vision you had here. The minimalistic style stays coherent and the music fits.

For me it was just a bit too repetetive at some point. Maybe there's room for more variation?

(+1)

Yeah, I kinda noticed late in development that it was starting to get a bit repetitive. The game was actually intended to be longer, but the first few iterations weren't different enough to me and I couldn't come up with enough iterations that I felt would feel different enough, so I decided to just, make it a bit shorter than I originally planned and hoped that'd help make up for the game's lack of variety, by hoping it wouldn't overstay its welcome too much.

So, suffice to say, it's a problem I'm aware of and isn't something that likely would've remained in a game where I had more dev time to smooth out the issues. Sometimes when making a GameJam game one just runs out of ideas and doesn't have time to come up with more though, heh... ah well! Kinda knew it'd probably keep the game from being as good as it could've been, even if I'm still pretty happy with what I was able to make given how rusty I am with GameJams at the moment.

That being said, I'm planning to participate in Metroidvania Month in the future, maybe next time I'll try something less experimental- who am I kidding I can't help but try to experiment at least a little when it comes to GameJams lol. Mind you I probably won't try for an idea as odd as this one, but I guess we'll see what inspiration strikes me when I see the theme of the next one in a few months.

(+1)

don't beat yourself up about it. Your game is still very good!

And I'm looking forward to seeing more from you in future jams

(+1)

No worries! I probably sounded harsher on myself than I meant to with how I phrased things, I tend to be... not the best with using as few words for things as I could get away with if I thought about it more. As some context, in the past I literally won a jam that landed me a publishing deal before (things got complicated from there but eh, it was a learning experience), so it's like... and uh, I know I'm about to be wordy again, I had a hard time, not being wordy again, whoops...

I know I'm a little bit rusty, and that's probably part of how I made the mistakes I did that kept it from being a better game than I already managed... but I also know people have said my game is neat, and like. Based on that I knew I made something good. I mean, me being rusty is not the only reason it didn't turn out as well as it could've, but part of it. And I'm okay with that! I just need to learn from what I did right and what I, didn't. And I need to derust a bit maybe.

...well, I say that like this game didn't already help a bit with derusting a bit, heh...

...though admittedly, given the aftermath of that one GameJam where I won and ended up landing a publishing deal uh, well, let's just say the confirmation you thought the game was good overall is still appreciated because I do admittedly still have some lingering confidence issues leftover from that. Which uh, maybe was a bit overly apparent from my comment earlier already and the way I phrased it, admittedly.

no worries, I get it