[go: up one dir, main page]

Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Just tried it out, it's really good! My initial gripe was "too easy" since my first run was over a half hour, but world levels can make up for that. I'd like to see more reasons to use the normal melee attack, as you can make a ranged build and just forget about it so far, but I see some talents that make it important so maybe you're already on that. I may not understand the level up system. I see you can reroll all 4, but I think it would be better if you could pick which of the 4 you get at first and then reroll the ones you don't want, at a higher cost. Maybe even make the skills cost more, after 1 or 2 levels I can pick all 4 every time, I think it would be better to force more specialization.


These are just some ideas. All in all, I'd say you're onto something here! The game is good from the demo, and it may be great by full release! I may revisit the comments here after I mess around with it more.

(1 edit)
Maybe even make the skills cost more, after 1 or 2 levels I can pick all 4 every time, I think it would be better to force more specialization.

It already does that tho. Blood buys level-specific upgrades, but the amount of blood you have when you die counts as EXP to your general level. The general level lets you unlock new locations and every level gives a point to spend on a permanent upgrade across the game.

You CAN buy everything, but the more you spend the less your time is worth at the end of the day.

Besides that, leveling up in-game gets exponentially harder, so if you throw away abilities you bought upgrades to, the less damage you will do, which will make you take even more time to have the opportunity to buy a upgrade that is relevant to the new ability, so there's a point in-game where it is not long worth it (timewise) to change your build, at least for Midgard, the current available level.

I'd like to see more reasons to use the normal melee attack, as you can make a ranged build and just forget about it so far

I commented a build that really rewards you for being offensive, but not totally melee, tho. Check it out.