Does this contain anything/work for aerial/hover vehicles- At the most extreme, spaceships? Been trying to find something that could work for a more galaxy-spanning campaign I'm working on!
Viewing post in FULL AUTO - Vehicle Engagement Rules for CY_Borg comments
Sounds cool!
There's nothing in the rules that separate aerial vehicles from ground or water vehicles, as it's assumed that those aspects would most likely apply narrative differences to an encounter rather than anything mechanical (and if it does it'd be simple enough to make a table call)
The rules mainly deal with a speed mechanic and how that affects everything else - Aiming at something going faster than you, ramming into something, getting into an accident, etc.
So although I can confidently say that while it would work for flying vehicles, you'd have to hack it if you wanted to add any additional floaty meat to those areas.
Hope that helps!