[go: up one dir, main page]

Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hello! Thanks for uploading these fantastic assets. I have a question related to Unity (I'm just learning). Which is the best way to create a collider for the tilemap? I'm using the automatic "Tilemap Collider" but that makes some pretty accurate shapes that are not suitable for the character to run. I was thinking of a polygon collider that just goes right below the grass and is straight so the player can run without falling. Any suggestion is well received.

I did remember I used box colliders, inside a composite collider that will unify everything, but haven't worked in unity for a long time now, so not sure how it is nowadays, reality is that u want your terrain to be as plain as possible, so think you are in the good direction.