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Hmmm, shouldn't require admin rights or anything special.  Are you setting it to play on key recognition or using an output with a play file in it?  I'll run some tests before launching the next update (very soon & it's a good one).

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Hi ... All on inputs.  I've tried a couple of places. PTT Active, Create Alias voice keys, in settings next to Alias Complete, Alias Ready, etc, in the header for a Voice Command Group (e.g., Tower). Never hear anything unfortunately.
.wav files are ok right? 

Yes wav files are fine, as are other formats.  What you're doing should work fine.  If you're using headphones be sure other computer sounds aren't muted and are coming through...just to be sure it's not something simple overlooked.  I've never had anyone else report this so far and it works fine for me.  Very unusual.

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Yeah it's quite strange. wav files play fine through VLC. I've tried reinstalling, creating a new library, but still no sounds playing. 

Are you running on Win 10 or 11? I've tried adding a sound file to an output and it says it's playing but nothing coming out. 



(Edit: itch.io doesn't seem to like my screenshots).

Is there any reliance on Windows Media Player for this? As part of my post-install-decrapify-windows I usually remove WMP in favor of VLC using the Turn On/Off Windows Features UI. 

Wondering if I borked something.

Ah, yes, it does rely on media player in some cases. It didn't originally but I revised it to support other media types besides wav.

That was it. Definitely needs the legacy windows media player installed. Thanks for helping me troubleshoot. 

Good to know - thanks for sharing your issue here. When you play a sound from an output command, you have the option of disabling the internal (wmp) player and have it play with through the associated shell extension which would in your case launch vlc and play it that way. The downside is it needs to launch the app through the Windows shell (meaning the file extension must be associated in Windows with vlc).  Unfortunately this is currently only available on sounds played through an output. Based on your feedback I'm considering adding a global setting that will disable wmp and play all sounds through the Windows shell. I could also have it detect and set it automatically if wmp is not installed on the system.  This might fix your situation...any thoughts?

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My situation is fixed as I eventually found out how to re-enable WMP.  So I'd guess whether you fix it would depend on how often this comes up.

The only reason I was missing WMP was because I watched a Win11 tuning video that suggested disabling the WMP if you don't use it, which apparently just deletes the program.

(This program, by the way, is apparently called WMP Legacy, and is different from the one currently in the MS Store. Legacy WMP hides under the "additional features" menus of Win11). 

So really, what's the cross section of FoxVox users that want to use sounds that have also managed to find the fairly hidden away setting to remove WMP?

Probably just me, lol.

Well, I think the cross section of users is pretty small, so you alone probably make up a fair portion.  It's not hard to add and won't compromise existing functionality, so I suppose I'll do it.  I'm sure you won't be the only one with the issue.  Glad you found and fixed it.  If you like the app, be sure to pick up the next version coming out soon.