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W H O A.

At first it was the art style and satirical premise that had me hooked (fuck AI art!), then it was the sheer amount of expressions and creativity within the limits. Using the sprite as the painting, the effectiveness of that single sound effect...  I have no idea how you got the ending backgrounds to be different. Hell, I only just remembered there's a 1k word limit, because The Perfect Portrait feels like it's the perfect length. It didn't feel like you were constrained by the limits of the jam at all.

And the endings, of course. Searching for the first ending was a time in itself, and wow this game only got more unnerving the more times I played through it. The UI was gorgeous and perfectly fitting. The shakes on the words for emphasis! And of course, Graey. The juxtaposition of his Victorian design (or at least old-timey, you know what I mean) and the premise of AI technology, with a healthy dose of the surrealism that folds in so well with the art style.

Overall—so creative and polished! And I'm so glad I found the first ending in the end. It was soooo satisfying to get his ass.

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Aww shucks thank you! :D As for the background, the image itself is actually partially transparent and underneath it I've been using colors generated in engine to get different tints, so that way the canvas and bits of the room will have some color. Also, Ren'Py has a neat feature called ColorizeMatrix where it colors an image by making the lights of an image and the darks of an image two different colors you specify, so that's how I was able to get a lot done with the background alone! You can check it out here: https://www.renpy.org/doc/html/matrixcolor.html#ColorizeMatrix

Omg that's a big compliment about the words, thank you! I'm glad you think so with the 1k words because I actually wrote more than 1k and had to cut down a lot haha

Thank you so much for playing and for the kind words on everything! I really appreciate it and I'm glad you enjoyed it a lot. Gj on murdering him lol