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(+1)

I checked and it seems you covered them all 👍
(it's a small game after all - there can be only so much cheats )

(2 edits) (+1)

I thought about adding a health pointer that points to the player health ik it's in float the problem is every single time i tried it would change depending on the level for some reason mind if you explain it? cuz you made the game also i wonder if anyone even uses these lmao also here is a save file to unlock all levels if you finished the game or being busy or idk https://www.mediafire.com/file/kpvgy46so6h1dyg/labData.dat/file

(1 edit) (+1)

I'm not sure if that is the right file (seem to be the game data file)

unlocking all maps is very easy, just change this entry in
 config.conf:
SETREACH 14

unfortunately the health is stored in the player actor - and it's a dynamic object so there is no guarantee it will be in the same memory location (depends on the order it was created - which depends on where it was placed on the level)

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my bad I will send the cheat table later in the same message for now I just updated my cheats guide https://www.mediafire.com/file/20e6mn4244v6nef/Cheats.txt/file get ready for an edit soon

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ok, I uploaded this new one

(+1)

finally after almost a week we did it credits goes to seifmagdi for helping me with this

his channel: https://www.youtube.com/channel/UCPLsuBIBrdjYdl9i7Og4-Pw

new trainer: https://www.mediafire.com/file/qawox266a02sqw9/LAB_trainer.CT/file

new cheats.txt: https://www.mediafire.com/file/3zi9mqa8w13952v/Cheats.txt/file

enjoy we upgraded alot of stuff in the trainer have fun out there

(1 edit) (+1)

thank you! I uploaded the latest versions (added the channel link etc)

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How's the trainer at this point of time? And is it better or worse (it crashes the game rarely still trying to figure out the error)

seems to work ok, I couldn't crash it yet
it could be a race condition - there is a very small time window when the player object gets deleted and doesn't exist (before loading a level all actors are cleared) that might be a culprit

(+1)

ok so a null check should work fine will fix it