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Hey, were you able to get the characters to walk correctly? I put them in my game (RPG Maker MZ) and they're walking backwards. Should I reorganize the sprite sheet or is there an easier fix to this?

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This is happening because the spritesheets aren’t set up for RPGmaker by default. To fix what you’re seeing, all you have to do is change the 2nd and 3rd row. RPGmaker is set where 2nd row faces left, 3rd row faces right. For boring workflow reasons, mine are flipped. I think in the future I’ll release my packs with this changed, since it’s a lot easier than making tilesets RPGmaker compatible and I don’t think having it flipped around again will hurt users who work with different engines.

If you bought other assets of mine, you’re going to run into this problem again. Especially with tilesets. I used to include a lot of variants, including RM-compatible ones but it was a lot of extra work for no clear benefit. My Nine Realms stuff is RPGmaker compatible, but it hasn’t increased sales so it’s kind of a cost-benefit question. For now, at least.

My product pages do include a warning about this and some basic instructions for reorganizing spritesheets to suit your needs. I currently assume that flexibility is better, and that my buyers will know spritesheet standards, but these may not be good assumptions. More feedback like yours helps a lot in guiding how I should do things going forward, so thank you.

I truly appreciate your reply. I do also hope that you make more RPG Maker compatible assets, but I truly do understand where you're coming from.

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I will at least make character sheets more RPGmaker-friendly in the future. Tilesets will probably continue as is, but it’s pretty easy to reorganize those into the proper formatting. I can probably at least make them the right size to plug into RPGmaker. One of the reasons I don’t is so I have some space between the assets so it’s clearer to the user that this is a floor, that’s a wall, etc. Not that they have to follow that, I just understand that a little guidance helps.

Anyways, appreciate your feedback and let me know if I can be of any more help.

Speaking of RPG Maker do you have a pack like this with RPG Maker format autotiles?

I intend to use in a traditional roguelike, for building  procedural neighborhoods, so I'm essentially looking for street and wall autotiles. That plus your characters and objects would make it perfect.

I don’t have autotiles in this theme but that is something I will eventually add. I have some beginning stages plans to update the whole theme to be more RPGmaker compatible out of the box. When I do that, I’ll add autotiles where appropriate. I wish I could say it would be soon but I’m pretty slow in general (this is a side-gig for now) so expect this update down the line somewhere. Early 2024?

That said, I appreciate the suggestion a lot. I have always wondered if I should have just ate the extra time and made this all more RPGmaker compatible to begin with. At the time, I was working in Unity a lot but in the last year I’ve been doing A LOT of RPGmaker stuff so I’ve definitely become more comfortable with how they format tilesets and whatnot. I also tried to make Nine Realms compatible, including autotiles, but this did not seem to boost sales so I have opted to save myself time and not try it again. I made that decision over a year ago, however, so it seems time to revisit it.

If more people speak up in support of this idea, I’ll definitely make it a bigger priority. I am interested in what users want to see in these packs but I’m fairly small still so there isn’t a whole lot of feedback or requests like yours.

Thanks again!

Oh yeah, I get you. I'll keep an eye out then.

Thanks for the reply, have a nice one!