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(1 edit) (+1)

More updates!? well i'm looking forward to that.

The reason it takes soo long to put these out, has-to be
because you're putting soo much work into making them good.

I didn't know you had an Epic Marketplace, i'll check your uploads there too.

Sounds i want?
Unique Industrial sounds, like a machine opening,
mechanical Door-latch, Levers; But those aren't exactly ambient.
Edit: or are they?

(2 edits) (+1)

They can be mixed into an ambient though. And its actually something that the epic games marketplace staff wants to have included and its quite practical for some customers. For me its not a problem to arrange these samples into an ambient mix so that is totally doable after all the samples are created and even if the package is already out. 

And you can actually make ambient mixes yourself, because I try to design these sounds with a certain mindset. They are as dry as possible without any reverb and such. So that way, you can place them inside your world and render down a mix of this ambience yourself. Looping that sounds is a bit tricky though, but you can do it in mostly every daw. They should work as well cut out alpha textures.

I yet have to explain this feature of my sounds samples in a video. Because you can get sound files out there that already have reverb baked in or that are premixed with effects on top of the actual sound and they might work out, but if you need an isolated clean sound, you might have to search a bit.

Its easier to explain the difference how I design sound with my current AnimalSoundSample package. These birds recordings are stripped down to only include the frequency of the bird singing. It was cleaned up precisely with a spectral analysis program and a drawing tablet manually. So you end up with a bird song that sounds like this bird was sitting in a recording booth. I will release a in depth development log about this workflow and also this product to itch.io too. 

I will have to look through my older samples though. Because this spectral cleanup tool is a recent addition to my workflow and changed everything. Its so precise in what you can do with it that I am actually shocked of how much you can cleanup sounds that would otherwise be unusable or would sound unclean and therefore could destroy the immersion . And I value crisp and precise sound when its used inside games just as it would be with textures and models as I explained before. 

The packages are all the same on every platform, so you are only missing out of the ones I yet have to upload here too. I appreciate your interest a lot, thanks again!