The class special abilities were the highlight for sure, all were very creative and they each require a different thought process to set up. It's definitely super fast-paced - I'd almost want a 0.5x speed "practice" mode or something to get the hang of using abilities/portals efficiently.
Viewing post in Dice Fighters: an Auto-Roll-Playing Game jam comments
Thanks for playing and for the feedback! Also nice username haha.
Fast paced was what I was going for, I left a really in-depth comment below on another person's feedback on real-time vs turn based and why I decided to have the speed/system the way that I did. In that comment I talked about how if I made this a full game (with more complex mechanics), I'd probably implement a "tactical mode" mode toggle that would slow down or completely pause the action to help you reconfigure your setup when needed (but also halt the progress of dice generation). Glad you enjoyed the game :)