I just want you to know, that I read the note saying you guys made the falling through the floor bug "much rarer"
and it happened when I opened the first door of a playthrough.
No salt at all! I love this game, it was just really funny.
Oh no it's happening again. It's becoming a running gag...
We are moving a lot of things to ensure a correct world generation when going through a door, and somehow, Unity's physics go wonky, making the player fall through the floor. Though, it's impossible to reproduce it in the editor. In build, it's totally random. We never succeeded to reproduce it in debug mode..
So it's been random fixes since the beginning. It should'nt be even remotely possible to fall through the floor with how we fixed it last time... But it looks like we're cursed xD
Bonus point: it's impossible to reproduce this bug on our main dev's computer.
Thanks for pointing it out though! We'll see if we can do anything else to fix it... Or maybe the bug will stay forever, we start to feel like it's becoming a core part of the game...
In my opinion I'd leave it as is, gives it a little character with the failsafe text.
Additionally, I am begging you to make the backrooms code easier to find. I'm currently working with three other people and we have all been looking at the ceiling for about 30 minutes.
As of writing, we still have not found it.