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(+1)

Awsome! The idea is similar to my game lol, I really love the art, as an advice maybe you can create more enemies more stronger or faster maybe, because after wave 7 my laptop wanted to cry lmao there was some lag, that's why instead of many little enemies some stronger would be nice. Also can you tell me how you make two enemies not overlap? Because I tried I did not succeed. Really nice work!

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It is really simple!!you group all enemy objects and if one enemy instance is in collission with another it will move away

(+1)

Thanks:)

for this project i wanted to make it so that you fight with a massive horde and you are building up your army to be huge aswell, but the lag is a problem:- )

Uhmm have you tried to use the function "RepeatEveryXSeconds"? It helps me a lot with the performance of PathFinding objects. Use it to move the enemies towards the character, but instead of all the time, every 0.2 seconds more or less. The player won't really notice the difference.

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i haven’t used pathfinding for enemies. i just set a force to move towards a player, because with pathfinding they bug out and start to move into each other, when they are close to the pathfinding end point. even with all the collision functions. But it is a cool idea and i would like to try it out : -)