Hey! Really appreciate you taking the time to write about your experience with the game, so let me address the issues you mentioned. I agree with you regarding the signposting of frame exits, a clear visual indicator would come a long way helping people navigate the house, however the pixel hunt aspect of finding the useful items was by choice since that was the way most FMV games the game is paying homage to were, Also is a very very short game and as you said, meant to be replayed until you get a perfect run.
I tried to balance the time you get until the killer finds you to keep you on your toes but you still have time to perform the actions you require, most point and click games have a leisure pace and this is not the case, sorry if you felt annoyed by dying, do you think the timer should be longer? if that's the case how long without losing the frenetic aspect?
Regarding skipping forward well, the game is so short that it would barely be a game if you could skip all the FMVs, since basically that's what the game is, I don't want to break the suspension of disbelief if you can skip skip skip everything, it's supposed to be a real person moving around a house if you get what I'm saying hehe.
You are right on point with the internal monologues serving as feedback for the player, I'm taking note on that one! totally missed those !
Again thank you for the feedback! truly appreciated!