Oh... Great point! I was too focused on the first playthrough and missed theproblem with waiting tooo much on the second playthrough and later. It was important for the first run to work in this way, because of accelerating nature of the game, where you're starting with a few decisions a year and getting to the point where you just can't keep up with all of them.
I'm thinking about the button that won't skip the time, but just accelerate it a lot. To still keep oroginal experience, but now wait for so long.
Also, you got the idea about mobile app-esque look absolutely right. In thiis game I'm talking about very difficult subbjects, like war, hunger and etc. And I didn't want it to be a sad game about bad stuff, so this stylization plays an important role of making it all a bit more fun with jokes about lazy bored ruler and whole corporative culture.